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{{ | {{Aliases|names=cold-blooded}} | ||
{{Mutation | {{Mutation | ||
| title = {{qud text|Cold Blooded (&rD&y)|notxml}} | | title = {{qud text|Cold Blooded (&rD&y)|notxml}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Physical defect | | type = Physical defect | ||
| cost = -2 | | cost = -2 | ||
| id = ColdBlooded | | id = ColdBlooded | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid. | | desc = Your vitality depends on your temperature; at higher temperatures, you are more lively. At lower temperatures, you are more torpid. | ||
Line 79: | Line 80: | ||
=== Advantages === | === Advantages === | ||
* Grants 2 extra points to spend during character creation | * Grants 2 extra points to spend during character creation | ||
* Grants a Quickness bonus so long as the player can keep their temperature high | * Grants a Quickness bonus so long as the player can keep their temperature high | ||
* Can synergize well with {{favilink|Blaze injector|plural}} | * Can synergize well with {{favilink|Blaze injector|plural}}, {{favilink|rocket skates}}, [[Flaming]] weapons, [[overloaded]] equipment, close range use of {{favilink|Pyrokinesis}} or the {{favilink|Flaming Ray}} mutation | ||
=== Disadvantages === | * If you can find them, {{favilink|transkinetic cuffs}} essentially turn this defect into a permanent +10 Quickness bonus | ||
* Decreases the player's Quickness at | |||
===Disadvantages=== | |||
* Decreases the player's Quickness at 25, which is the normal surface ambient temperature | |||
** Temperature below 25° significantly reduces the player's Quickness | |||
* Traveling through the lower levels of {{favilink|Bethesda Susa}} can be especially difficult without additional preparation | |||
* Few locations in the game have a high enough ambient temperature to counteract the Quickness debuff, let alone increase Quickness beyond 100 | * Few locations in the game have a high enough ambient temperature to counteract the Quickness debuff, let alone increase Quickness beyond 100 | ||
* A significant Quickness bonus can't be attained even at extremely high temperatures | * A significant Quickness bonus can't be attained even at extremely high temperatures | ||
* Most sources of cold [[resistance]] (which is very desirable with this defect) also provide an equal amount of heat resistance (which makes purposefully increasing the character's temperature harder) | |||
* Can synergize poorly with {{favilink id|Hoarshroom}} overdose, {{favilink|Freeze ray|}}, [[Freezing]] weapons, close range use of {{favilink|Cryokinesis}} or the {{favilink|Freezing Ray}} mutation | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |