Compound bow: Difference between revisions

Jump to navigation Jump to search
54 bytes added ,  13:23, 26 October 2021
Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
m (add link)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
Line 16: Line 16:
| id = Compound Bow
| id = Compound Bow
| tier = 3
| tier = 3
| colorstr = &w
| colorstr = &y
| tilecolors = wW
| tilecolors = yw
| renderstr = )
| renderstr = )
| extra = {{Extra info|twohanded = yes}}
| extra = {{Extra info|twohanded = yes}}
| inheritingfrom = BaseBow
| inheritingfrom = BaseBow
| dynamictable = {{Dynamic object|Items|Compound Bow}}
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,BowMods
| desc = Some tinker has fastened wheels to the limbs of this bow. Cables work to accentuate the archer's strength, mechanically flexing the limbs further inward as the string is drawn.
| desc = Some tinker has fastened wheels to the limbs of this bow. Cables work to accentuate the archer's strength, mechanically flexing the limbs further inward as the string is drawn.
Line 28: Line 29:
Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.{{)}}}}
Projectiles fired with this weapon receive bonus penetration based on the wielder's Strength.{{)}}}}
| categories = Bows
| categories = Bows
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->
19,173

edits

Navigation menu