Ego Projection: Difference between revisions

Jump to navigation Jump to search
7 bytes added ,  22:41, 29 December 2020
Fixed some incorrect information
No edit summary
(Fixed some incorrect information)
Line 14: Line 14:
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the user to enhance their physical [[attributes]] for a short time.  
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the user to enhance their physical [[attributes]] for a short time.  


Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase the player's [[Strength]], [[Agility]], and [[Toughness]] respectively, by an amount equal to the player's [[Ego]] bonus. If the player has no Ego bonus, or a negative Ego bonus, these attributes will instead be increased by 1. This will last for a number of rounds as determined by mutation level. All of the standard bonuses that come with increasing these attributes apply; however, as these increases are temporary, they cannot be used to satisfy the attribute threshold for buying certain [[Skills and Powers|skills.]]
Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase the player's [[Strength]], [[Agility]], and [[Toughness]] respectively, by an amount equal to double the player's [[Ego]] bonus. If the player has no Ego bonus, or a negative Ego bonus, these attributes will instead be increased by 1. This will last for a number of rounds as determined by mutation level. All of the standard bonuses that come with increasing these attributes apply; however, as these increases are temporary, they cannot be used to satisfy the attribute threshold for buying certain [[Skills and Powers|skills.]]


Using any of the three abilities will place all three on identical cooldowns, for a number of rounds determined by mutation level. If Ego Projection's cooldown period is lower than it's duration, and they are able to use it again before the duration has run it's course, they can use Ego Projection again to increase another attribute; however, they cannot choose to increase the same attribute twice in a row, as the effect will not stack.
Using any of the three abilities will place all three on identical cooldowns, for a number of rounds determined by mutation level. If Ego Projection's cooldown period is lower than it's duration, and they are able to use it again before the duration has run it's course, they can use Ego Projection again to increase another attribute; however, they cannot choose to increase the same attribute twice in a row, as the effect will not stack.
1,621

edits

Navigation menu