Experience: Difference between revisions

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745 bytes added ,  20:16, 2 November 2020
Updated to reflect current state
(Updated to reflect current state)
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{{As Of Patch|2.0.200.82}}
{{As Of Patch|2.0.201.48}}
'''Experience''' or '''XP''' is awarded whenever a creature kills another with in a similar level range, among other sources. With enough experience, the creature will level up, giving them attributes and mutation points depending on the multiple of the level.
'''Experience''' or '''XP''' is awarded primarily when a player or creature kills another creature that is of a similar level or higher. XP drops off exponentially for killing creatures at lower levels. Creatures more than two level tiers below the attacker grant 0 experience. Experience can also be gained through non-violent means; refer to the '''''Other Sources of Experience''''' section below for more details.


== Battle Experience Formula ==
When the player or another creature gains enough experience, they will level up, granting them the associated increases to attribute points, skill points, or mutation points depending on level.
Each creature has a specified experience amount. However, this amount changes depending on both the level of the creature killed and the creature killer. XP is only granted to the creature who landed the final blow as well as their followers.


Where Creature A is the one who is gaining the exp and Creature B is the one who was killed:
= Battle Experience Formula =
<math alt="Tier Difference equals the floor of A's level divided by 5 minus the floor of B's Level divided by 5">\text{Tier Difference} = \lfloor \frac{\text{A's Level}}{5}\rfloor - \lfloor\frac{\text{B's Level}}{5}\rfloor</math>
Each creature has a unique base '''XP Value''' which is used to grant XP when the player or another creature kills it. This base value is modified depending on how the attacker's level compares to the target's level. XP is only granted to the creature who landed the final blow, as well that creature's followers and/or party leader.
 
The following values are involved in the XP calculation:
* '''XP Value:''' The target creature's base XP amount. You can find this value in the infobox on each creature's wiki page.
* '''Tier Difference:''' The attacker's tier minus the victim's tier.
** ''Victim Tier:'' Tier is calculated from level. It equals '''Floor(Level / 5)'''. So, for example, levels 1-4 are Tier 0, levels 5-9 are Tier 1, and so on. You can find a creature's level listed in the infobox on its wiki page.
** ''Attacker Tier:'' Tier is calculated from level the same way as described above.
 
The XP granted for a creature kill will be determined by taking the '''XP Value''' times the multiplier listed below (dependent on '''Tier Difference''').
{| class="wikitable
{| class="wikitable
! Tier Difference
! Tier Difference
! Multiplier
! XP Granted
|-
|-
| 0 or lower
| 0 or lower
| 1
| 100% (1x)
|-
|-
| 1
| 1
| 0.5
| 50% (0.5x)
|-
|-
| 2
| 2
| 0.2
| 10% (0.1x)
|-
|-
| 3 or greater
| 3 or greater
| 0
| 0% (No XP)
|}
|}
After determining the multiplier, the final XP rewarded is calculated with the below formula:
<math alt="Base XP times Multiplier to the power of Tier Difference">\text{XP Rewarded} = \text{BaseXP} * \text{Multiplier}^{\text{Tier Difference} }</math>


=== Example ===
== Example ==
[[Image:Addling_urchin_xp_wiki_example.png|frame|left|View detailed XP on the [[addling urchin]]'s wiki page]]
As an example, if an [[Addling urchin]] (level 21, base xp 525) is killed, this is how experience would be rewarded:
As an example, if an [[Addling urchin]] (level 21, base xp 525) is killed, this is how experience would be rewarded:
{| class="wikitable"
{| class="wikitable"
! Level
! Attacker Level
! XP gained
! XP Gained
|-
|-
|1-24
|1-24
Line 45: Line 51:
|}
|}


== Other Sources of Experience ==
{{clear}}
{{Missing info|How much xp do villages or lairs give?}}
= Other Sources of Experience =
* Turning in secrets about [[Resheph]] to {{favilink|Tszappur}}
* Turning in secrets about [[Resheph]] to {{favilink|Tszappur}}
* Turning in [[Book]]s to [[Sheba Hagadias, Librarian of the Stilt]]
* Turning in [[Book]]s to [[Sheba Hagadias, Librarian of the Stilt]]
* Discovering procedurally generated villages or lairs
* Discovering procedurally generated villages or lairs
* Completing quest steps and quests
* Completing quest steps and quests
{{Missing info|How much xp do villages or lairs give?}}


== Levelling Up==
= Leveling Up=
When levelling up, a creature gains possible things:
When levelling up, a creature gains possible things:
* 1 attribute point every 3 levels
* 1 attribute point every 3 levels

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