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  • EncounterTables.xml ObjectBlueprints.xml XRL.World.Parts.Mutation.OldElectricalGeneration
    3 KB (245 words) - 20:15, 28 November 2023
  • effects of another may produce undesired results. Weight: 0 lbs. Perfect The generation of sultan relics, including the tier of relic and the type of base item
    29 KB (1,117 words) - 01:28, 25 October 2022
  • reliquaries of the sultans. There is a variety of cherubim to represent each of the old sultanate-era factions. In the Tomb of the Eaters, each sultan's tomb is guarded
    5 KB (629 words) - 05:40, 21 May 2022
  • this ID to wish for the mutation (example: mutation:OldElectricalGeneration) OldElectricalGeneration Reality DistortingReality distorting mutations cannot
    177 bytes (5 words) - 15:32, 20 January 2023
  • designed around using the Electrical Generation and Flaming Ray mutations to electrocute and incinerate foes! Electrical Generation provides high burst damage
    26 KB (2,843 words) - 08:54, 27 April 2024
  • dervish of the Sightless Way Teleportation at level 4 Asphodelyte Electrical Generation at level 7 or Teleportation at level 10 Astral tabby Astral You need
    36 KB (1,056 words) - 05:36, 26 December 2023
  • mutationRank*2 for 2-3 rounds. Electrical Generation We revamped Electrical Generation. EG now uses the same electrical charge units as energy cells and
    220 KB (34,573 words) - 08:35, 26 October 2023
  • sizes. Fixed some incorrect pronouns in text generation. Fixed some rare infinite loops during history generation. Added and updated some sound effects. open
    100 KB (16,042 words) - 23:08, 29 November 2019
  • character generation, the appropriate tile and description are now displayed. When you randomly choose mutations during character generation, you can now
    173 KB (27,079 words) - 23:42, 17 January 2024
  • Lens can now be powered via the biodynamic power plant implant or Electrical Generation. (This won't affect items already generated in saved games.) Compacted
    148 KB (23,434 words) - 06:27, 31 May 2022
  • terms. The two big cornerstones of this patch are village generation and dynamic quest generation. In addition to the starting village, we added villages
    128 KB (19,947 words) - 23:08, 29 November 2019
  • vision. Fixed a bug that caused your electrical charge to deplete when your clones discharged their Electrical Generation charge. Fixed a bug that unintentionally
    84 KB (13,159 words) - 00:02, 1 May 2022
  • general pointers: You'll probably want to give your new mage the Electrical Generation mutation. When you're creating your tome of electricity, start by
    61 KB (6,640 words) - 12:43, 3 January 2024