Relic: Difference between revisions

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== Generic Relic Mods ==
== Generic Relic Mods ==
Mods listed here are within its own category and share similarities with each-other. These type of mod can appear multiple times in a single relic, sometimes resulting in duplicated stat bonus .
Mods listed here are within its own category and share similarities with each-other.  


{| class="wikitable" style="display: inline-table; padding:1em;"
{| class="wikitable" style="display: inline-table; padding:1em;"
!Melee Weapons
!Melee Weapons
|-
|-
| +1 [[PV]]
| +2 To-Hit
|-
|-
|[[Glazed]] at Tier 1
|[[Glazed]] at Tier 1
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|-
|-
|[[the Fates have their way]]
|[[the Fates have their way]]
|-
| -200 Reputation with a faction
1-4% decapitation chance
|-
|[[Freezing]] weapon mod
|}
|}
{| class="wikitable" style="display: inline-table;padding:1em;"
{| class="wikitable" style="display: inline-table;padding:1em;"
!Shared between Weapons and Armor
!Shared between Weapons and Armor
|-
|-
|  +1 Strength
|  +1-2 Strength
|-
|-
| +1 Agility
| +1-2 Agility
|-
|-
| +1 Willpower
| +1-2 Willpower
|-
|-
| +1 Intelligence
| +1-2 Intelligence
|-
|-
| +1 Ego
| +1-2 Ego
|-
|-
|[[Light Manipulation]] at level 1
|[[Light Manipulation]] at level 1-4**
|-
|-
|[[Temporal Fugue]] at level 1
|[[Temporal Fugue]] at level 1-4**
|-
|-
|[[Electrical Generation]] at level 1
|[[Electrical Generation]] at level 1-4**
|-
|[[Clairvoyance]] at level 1-4**
|-
| +400 Reputation with a Faction
|-
| +200 Reputation with a Faction
|}
|}
{| class="wikitable" style="display: inline-table;padding:1em;"
{| class="wikitable" style="display: inline-table;padding:1em;"
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|-
|-
| +10 Elec resist
| +10 Elec resist
|-
| +20-30 Cold Resist
|-
|-
| +2 to hit
| +2 to hit
|-
|-
| +(5-10) [[Quickness]]
| +8-29* [[Quickness]]
|-
| +20-110* Carry Capacity
|-
|-
|[[Reflect]] at tier 1
|[[Reflect]] at tier 1
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|Blink on Damage at level 1
|Blink on Damage at level 1
|}
|}
<nowiki>*</nowiki>Stat bonus are affected by the tier of the item
<nowiki>**</nowiki>If you already have the mutation, that mutation's level will increase by that amount
*


== Unique Relic Mods ==
== Unique Relic Mods ==

Revision as of 15:59, 2 September 2019

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Relics are randomly generated Items that can be found when exploring a Historical Site. They come with a unique set of Item Mods that are within their own exclusive pools. Typical relics can spawn with 1-4 of any randomly* selected mods.

Generic Relic Mods

Mods listed here are within its own category and share similarities with each-other.

Melee Weapons
+2 To-Hit
Glazed at Tier 1
Discharge a clockwork beetle friend at tier 1
the Fates have their way
-200 Reputation with a faction

1-4% decapitation chance

Freezing weapon mod
Shared between Weapons and Armor
+1-2 Strength
+1-2 Agility
+1-2 Willpower
+1-2 Intelligence
+1-2 Ego
Light Manipulation at level 1-4**
Temporal Fugue at level 1-4**
Electrical Generation at level 1-4**
Clairvoyance at level 1-4**
+400 Reputation with a Faction
+200 Reputation with a Faction
Armor
+1 DV
+1 AV
+10 Acid resist
+10 Cold Resist
+10 Heat resist
+10 Elec resist
+20-30 Cold Resist
+2 to hit
+8-29* Quickness
+20-110* Carry Capacity
Reflect at tier 1
Blink on Damage at level 1

*Stat bonus are affected by the tier of the item

**If you already have the mutation, that mutation's level will increase by that amount

Unique Relic Mods

Mods listed here has its own respective pages. These type of mod can only appear once on a relic.No results

Relic Books

Relic Book
Tinkerable
AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

2/5

ID

StandaloneMarkovBook

Relics can sometimes generate as a book, these relic books have variation based on its function which affects the description of the book. Relic books can generate as:

  • Book
  • Treaty
  • Chronology
  • Philosophy
  • Hypothesis
  • Account
  • Allegory
  • Wintry Truth

Relic Tonic

Basically, it's just Eaters' nectar injector with randomly generated names. This item is still a tonic, so it is not recommended to inject it while under the effects of another tonic.

Relic Tonic
Tinkerable
AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier
ID

NectarTonic

You gain either a permanent +1 bonus to a random attribute or one mutation point (mutant)

You gain one attribute point (true kin).