VISAGE: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 23: Line 23:
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Armor
| inheritingfrom = Armor
| unidentifiedinfo = {{Unidentified info | tile = visage unidentified.png | name = weird artifact | altname = device }}
| unidentifiedimage = visage unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = device
| wornon = Face
| wornon = Face
| usesslots = Face, Arm
| usesslots = Face, Arm

Revision as of 00:57, 7 October 2021

VISAGE
Charge per Use

5 Solar cell: 500 usesFidget cell: 500 usesLead-acid cell: 800 usesCombustion cell: 1200 usesChem cell: 2000 usesThermoelectric cell: 8000 usesBiodynamic cell: 12000 usesNuclear cell: 20000 usesAntimatter cell: 40000 usesMecha power core: 100000 uses

Charge Used For

ScanSystems

Complexity

5

Tier

6

<001246>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics, eyewear

Character

]

ID?Use this ID to Wish for the item

VISAGE

Worn On

Face

Uses Slots

Face, Arm

Extra Info:
VISAGE

Visual Instrument and Sensory Augmentation (G Edition)

Data is painted back and forth between the glass lunes of visor and wristlet. Whereas the outer trim shines gold on F Edition, on this model it fades to grey.

Perfect

When worn, powered, and booted up, provides bioscanning, techscanning, and structural scanning.