Data:Point-defense laser: Difference between revisions
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Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}} | Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.{{)}}}} | ||
| categories = Natural Weapons | | categories = Natural Weapons | ||
| gameversion = 2.0.204. | | gameversion = 2.0.204.52 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Latest revision as of 19:31, 21 January 2023
Light | |
Accuracy
|
Low (12) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Charge per Use
|
100 |
Charge Used For
|
Weapon Power |
Complexity
|
6 |
Tier
|
6 |
<0256> | |
Can Disassemble
|
yes |
Can Build
|
no |
Potential
Mods? |
missile weapon, firearm, general, pistol, electronics, beam weapon |
Character
|
\ |
ID?
|
Point-Defense Laser |
Worn On
|
Back |
Extra Info:
| |
Infobox data from game version 2.0.204.52
|
It's a robotic half-eye lidded by a furcate chassis and embellished with antenna lashes. A minuscule barrel pokes out from its pupil and vibrates. The inner lid is articulated, allowing the drone to scan for incoming projectiles and shoot them down.
Weapon Class: Pistol
Accuracy: Low
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
The point-defense laser is usable only by robots with appropriate supporting tracking systems (such as anomaly extinguishers). It functions similarly to a point-defense drone.
This item is not usable by the player, even if the player has a biodynamic power plant.[1]