Empty injector: Difference between revisions
imported>Teamtotobot m (Bot: Adding Category:Pages with no description) |
Trashmonks (talk | contribs) |
||
(19 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|K|{{(}}empty{{)}}}} injector}} | ||
| image = empty injector.png | | image = empty injector.png | ||
| overrideimages = {{altimage start}}{{altimage | empty injector identified.png | type = identified}}{{altimage | empty injector unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 7 | |||
| maxpv = 7 | |||
| damage = 1 | |||
| weight = 0 | | weight = 0 | ||
| featureweightinfo = yes | |||
| commerce = 3 | | commerce = 3 | ||
| isthrown = yes | |||
| id = Empty Booster | |||
| complexity = 1 | | complexity = 1 | ||
| tier = 3 | |||
| bits = 00 | | bits = 00 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &Y | | colorstr = &Y | ||
| tilecolors = Ym | |||
| renderstr = ♀ | | renderstr = ♀ | ||
| | | inheritingfrom = Tonic | ||
| dynamictable = {{Dynamic object|Items|Empty Booster}} | |||
| unidentifiedimage = empty injector unidentified.png | |||
| unidentifiedname = {{Qud shader|K|{{(}}cracked{{)}}}} tube | |||
| unidentifiedaltname = {{Qud shader|K|{{(}}cracked{{)}}}} tube | |||
| supportedmods = TonicMods | |||
| desc = A slender metal tube, used to deliver various tonics directly into the bloodstream. | | desc = A slender metal tube, used to deliver various tonics directly into the bloodstream. | ||
| categories = Tonics | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[Category: | <!-- END QBE --> | ||
An {{name}} is, as the name suggests, the empty tube which contains the tonic found in other injectors. Before properly examining them, their display name is {{qud text|&Kcracked &ytube}}. These are often found in the inventories of {{favilink|boosterbot|plural}}, which spawn with {{dice tooltip|3d6}} of them. | |||
Contrary to what might be assumed, a player does '''not''' receive an {{name}} upon using a “filled” injector. They are also not required when crafting any other injector. | |||
They provide no positive effects when applied, and instead cause [[Bleeding]] for {{Heart}}{{dice tooltip|1d2+2}} a turn with an initial toughness [[save]] of 30. {{name|plural}} mostly serve an offensive purpose as [[:Category:Ammo|ammo]] for the {{favilink|booster gun}} or {{Favilink|dart gun}}. | |||
[[Category:Tonics]] | [[Category:Tonics]] |
Latest revision as of 23:49, 18 January 2024
Complexity
|
1 |
---|---|
Tier
|
3 |
<00> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
♀ |
ID?
|
Empty Booster |
Spawns in
|
|
Infobox data from game version 2.0.206.57
|
A slender metal tube, used to deliver various tonics directly into the bloodstream.
An empty injector is, as the name suggests, the empty tube which contains the tonic found in other injectors. Before properly examining them, their display name is cracked tube. These are often found in the inventories of boosterbots, which spawn with 3d63-18 (Avg: 10.5) of them.
Contrary to what might be assumed, a player does not receive an empty injector upon using a “filled” injector. They are also not required when crafting any other injector.
They provide no positive effects when applied, and instead cause Bleeding for 1d2+23-4 (Avg: 3.5) a turn with an initial toughness save of 30. empty injectors mostly serve an offensive purpose as ammo for the booster gun or dart gun.