Endgame:Girsh godling: Difference between revisions
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The Partial {{name}} is a creature that can be found in the [[Endgame:Ending# | The Partial {{name}} is a creature that can be found in the [[Endgame:Ending#Epilogue|Epilogue]] village after a victory if the player has either killed '''or''' pacified via the [[water ritual]] every [[Girsh Nephilim]], including {{favilink|Starformed Ehalcodon}} and thus [[Endgame:Ending#Gyre Annulment|annuled the Gyre]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCodaBase|method=GetUltraConversant}} It is distinct from the True [[Endgame:Girsh godling (true)|Girsh godling]] by having a different description and a slightly different conversations tree. | ||
If the player | If the player pacified '''all''' of the Nephilim rather than killing them, then the True {{f id|True Godling}} will be present instead. If the player killed '''all''' of the Nephilim, then the {{f id|Fool of the Gyre}} will be present. | ||
{{Conversations link}} | {{Conversations link}} |
Latest revision as of 02:51, 8 April 2025
Girsh godling
Level: 20 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
@ |
---|---|
ID?
|
Godling |
Faction
|
Beasts (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
![]() | |
Experience?
|
500 XP |
XP Tier
|
4 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.210.0
|
The Partial Girsh godling is a creature that can be found in the Epilogue village after a victory if the player has either killed or pacified via the water ritual every Girsh Nephilim, including Starformed Ehalcodon and thus annuled the Gyre.[1] It is distinct from the True Girsh godling by having a different description and a slightly different conversations tree.
If the player pacified all of the Nephilim rather than killing them, then the True Girsh godling will be present instead. If the player killed all of the Nephilim, then the
fool of the Gyre will be present.
Conversations
- Subpage: Endgame:Girsh godling/Conversations
See Also
References
- ↑
XRL.World.ZoneBuilders.VillageCodaBase
, methodGetUltraConversant