Endgame:Girsh godling (true): Difference between revisions

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{{No Description}}
The True {{name}} is a creature that can be found in the [[Endgame:Ending#Epilogue|Epilogue]] village after a victory if the player has [[Girsh Nephilim#Water Ritual|'''pacified''']] every [[Girsh Nephilim]], including {{favilink|Starformed Ehalcodon}} and thus [[Endgame:Ending#Gyre Annulment|annuled the Gyre]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCodaBase|method=GetUltraConversant}}  It is distinct from the Partial [[Endgame:Girsh godling|Girsh godling]] by having a different description and a slightly different conversations tree.
If the player killed '''any''' of the Nephilim rather than pacifying them, then the Partial {{f id|Godling}} will be present instead. If the player killed '''all''' of the Nephilim, then the {{f id|Fool of the Gyre}} will be present.
{{Conversations link}}
{{Conversations link}}
==See Also==
* [[Endgame:Girsh godling|Girsh godling]]
* [[Endgame:Fool of the Gyre|Fool of the Gyre]]
{{References}}

Latest revision as of 02:52, 8 April 2025

Girsh godling
Character

@

ID?Use this ID to Wish for Girsh godling

True Godling

Faction

Beasts (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

500 XP

XP Tier

4

Role

Unspecified


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
Girsh godling

A creature of wing, hoof, and spine slouches to the weight of years, tongue tra-la'ing a rich and wistful echo, countenance shining in the bright spectrum of affect. An irisdual grease churns under their mosaic skin (fractalized by their multi-threaded lineage) and beams rainbows that squirrel off in seven-dimensional strips. The thing waits unbidden.

Perfect

The True Girsh godling is a creature that can be found in the Epilogue village after a victory if the player has pacified every Girsh Nephilim, including Starformed Ehalcodon and thus annuled the Gyre.[1] It is distinct from the Partial Girsh godling by having a different description and a slightly different conversations tree.

If the player killed any of the Nephilim rather than pacifying them, then the Partial Girsh godling will be present instead. If the player killed all of the Nephilim, then the fool of the Gyre will be present.

Conversations

Subpage: Endgame:Girsh godling (true)/Conversations

See Also

References

  1. XRL.World.ZoneBuilders.VillageCodaBase, method GetUltraConversant