Blood: Difference between revisions
(Created page with "{{liquid | title={{qud text|&rblood|notxml}} | id=6 | flame=4000 | vapor=8000 | cooling=1.05 | value=0.25 | image=none }} {{name}} is the liquid in all non-fungus, non-plant c...") |
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{{liquid | {{liquid | ||
| title={{qud | | title={{qud shader|r|blood}} | ||
| id= | | id=BloodPool | ||
| | | renderstr=&r | ||
| | | adjective = {{qud shader|r|bloody}} | ||
| | | smeared = {{qud shader|r|bloody}} | ||
| stained = {{qud shader|r|blood}}{{qud shader|y|-stained}} | |||
| flame=400 | |||
| vapor=1200 | |||
| value=0.25 | | value=0.25 | ||
| image= | | combustibility = 3 | ||
| thermalconductivity = 35 | |||
| fluidity = 5 | |||
| evaporativity = 1 | |||
| staining = 1 | |||
| image=blood.png | |||
| overrideimages = {{altimage start}}{{altimage | blood.png | type = large pool}}{{altimage | blood variation 1.png | type = puddle sprite #1}}{{altimage | blood variation 2.png | type = puddle sprite #2}}{{altimage | blood variation 3.png | type = puddle sprite #3}}{{altimage | blood variation 4.png | type = puddle sprite #4}}{{altimage | blood variation 5.png | type = puddle sprite #5}}{{altimage | blood variation 6.png | type = puddle sprite #6}}{{altimage | blood variation 7.png | type = puddle sprite #7}}{{altimage | blood variation 8.png | type = puddle sprite #8}}{{altimage end}} | |||
| gameversion = 2.0.201.72 | |||
}} | }} | ||
{{name}} is the liquid | {{name|caps}} is the liquid shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures. | ||
==Sources of Blood== | ==Sources of Blood== | ||
*[[Bleeding]] will cause a puddle of {{name}} to form near the bleeding | * [[Bleeding]] will cause a puddle of {{name}} to form near the bleeding creature. | ||
* A [[critical hit]] from any weapon will cause a blood splatter from the target. | |||
* [[Short Blade|Short blades]] are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the [[Bloodletter]] skill. | |||
* Dismemberment, with [[Axe|axes]] or [[Serrated|other]] [[Decarbonizer|methods]], will quickly accumulate pools of blood. | |||
* Walking through {{favilink|fractus}} will cause a creature to drop blood. | |||
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale. | |||
==Use of Blood== | ==Use of Blood== | ||
*{{favilink|blood-gradient hand vacuum}} uses | * The {{favilink|blood-gradient hand vacuum}} uses {{Name}} as ammo. | ||
*{{favilink|madpole}} | * A {{favilink|madpole}} covered in blood, or swimming through a pool containing {{Name}}, will gain the [[Berserk (effect)|Berserk]] status effect.{{Code Reference | class = Madpole}} | ||
* {{Name}} can be used to [[desecrate]] {{favilink|sultan shrine|shrines}}. | |||
* {{favilink|biodynamic cell|plural}} run on {{name}}. | |||
== Consuming Blood == | |||
Drinking {{name}} returns the following message: | |||
{{qud quote|It has a metallic taste.}} | |||
Doing so does not influence [[Thirst|hydration]] in any way. | |||
==Factions that use Blood as a Water Ritual Liquid== | ==Factions that use Blood as a Water Ritual Liquid== | ||
{{#cargo_query:table=Factions|where=WaterRitualLiquid='Blood'|format=ul}} | {{#cargo_query:table=Factions|fields=CONCAT('[[:',_pageName, '|', PlainName, ']]')=Page|where=WaterRitualLiquid='Blood'|format=ul}} | ||
==References== | |||
<references/> | |||
{{#cargo_store:_table=GeneralData|DisplayName={{qud text|canteen of &rblood|notxml}}|PlainName=canteen of blood|Image=canteen.png|ObjectID=BloodCanteen|DisplayChar=.}}{{#cargo_store:_table=GeneralData|DisplayName={{qud text|phial of &rblood|notxml}}|PlainName=phial of blood|Image=phial.png|DisplayChar=.}} | |||
{{Liquid Navbox}} |
Latest revision as of 05:37, 12 April 2022
blood
When on/in other objects/liquids: | |
---|---|
bloody liquid bloody object blood-stained object | |
Starts Flaming at
|
400° |
Vaporizes at
|
1200° |
Base temperature
|
25° |
Value per dram
|
0.25 |
Weight per dram
|
0.25# |
Evaporativity
|
1 |
Fluidity
|
5 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
BloodPool |
Liquid ID
|
|
Infobox data from game version 2.0.201.72
|
Blood is the liquid shed from the bleeding wounds of non-fungus, non-plant, and non-robotic creatures.
Sources of Blood
- Bleeding will cause a puddle of blood to form near the bleeding creature.
- A critical hit from any weapon will cause a blood splatter from the target.
- Short blades are particularly adept at creating pools of blood, because they also cause the bleeding effect when they make a critical hit, and can cause bleeding from regular hits if the attacker has the Bloodletter skill.
- Dismemberment, with axes or other methods, will quickly accumulate pools of blood.
- Walking through fractus will cause a creature to drop blood.
- The alchemist is guaranteed to have one dram of blood for sale.
Use of Blood
- The blood-gradient hand vacuum uses blood as ammo.
- A madpole covered in blood, or swimming through a pool containing blood, will gain the Berserk status effect.[1]
- blood can be used to desecrate shrines.
- biodynamic cells run on blood.
Consuming Blood
Drinking blood returns the following message:
It has a metallic taste. |
Doing so does not influence hydration in any way.
Factions that use Blood as a Water Ritual Liquid
References
- ↑
XRL.World.Parts.Madpole