Cloning draught: Difference between revisions
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{{name}} is a rare liquid that is able to clone any organic | {{name|caps}} is a rare liquid that is able to clone any organic creature by either pouring it on them or being consumed by it. An item or creature covered in {{name}} is {{qud shader|cloning|homogenized}}. | ||
==Sources of Cloning Draught== | ==Sources of Cloning Draught== | ||
* One dram will be on the ground on a random tile in a [[Slimy biome#Slime Bog|slime bog]]. | * One dram will be on the ground on a random tile in a [[Slimy biome#Slime Bog|slime bog]]. | ||
* Very rarely, will be sold by {{favilink|ichor merchant|plural}} and {{favilink|chef|plural}} | * Very rarely, a {{favilink|phial}} of {{name}} will be sold by {{favilink|ichor merchant|plural}} and {{favilink|chef|plural}}. | ||
* The {{favilink|Alchemist}} is guaranteed to have | * Additionally, a {{favilink|waterskin}} (containing one dram) of {{name}} may be sold by {{favilink|kipper|plural}}. | ||
* The {{favilink|Alchemist}} is guaranteed to have a phial of {{name}} for sale. | |||
* {{favilink|cloneling|plural}} have a chance to drop a phial of {{name}}. This chance depends on how many uses of their cloning ability they have left. | |||
==Uses of Cloning Draught== | ==Uses of Cloning Draught== | ||
* Worth 1250 commerce a dram | * Worth 1250 commerce a dram | ||
* Can clone creatures and | * Can clone creatures and merchant restocks (For more in-depth information, see [[#Cloning]].) | ||
* Used inside {{favilink|regeneration tank|plural}} (mixed with {{favilink|convalessence}}) to regenerate limbs (one dram per limb) | |||
==Cloning== | ==Cloning== | ||
To clone something, the {{name}} must be pure with no other liquids. It can be either poured on, drank, or cooked with. | |||
Drinking {{name}} returns the following message: | |||
{{qud quote|You feel unsettlingly ambivalent.}} | {{qud quote|You feel unsettlingly ambivalent.}} | ||
===Eligibility for Cloning=== | === Eligibility for Cloning === | ||
* | |||
* | * The cloning target must be a [[creature]] or else some other type of live plant, fungus, or animal.{{Code Reference | namespace = XRL.World | class = GameObject | property = IsAlive}} | ||
* They must be [[organic]]. (This rules out most robotic creatures.) | |||
* They must be able to bleed. They do ''not'' need to bleed {{Favilink | blood}} specifically; {{Favilink | sap}}, {{Favilink | gel}}, or any other liquid will also suffice.{{Code Reference | namespace = XRL.World | class = Effect | method = CanEffectTypeBeAppliedTo}} | |||
===Effects=== | ===Effects=== | ||
Cloning a creature will apply the [[ | Cloning a creature will apply the [[budding]] effect to them. After a given amount of turns, a new clone of them will burst from the body, and a few blood splashes will spawn. If cooked with, 1 to 3 new clones will spawn over a period of turns.{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainCloning_UnitMultipleClones}} | ||
Clones spawn without any inventory items or equipment (except for innate/permanent items such as mutated limbs). However, if the cloned creature is a [[merchants|merchant]], their wares will restock independently from the original. | |||
== Trivia == | |||
{{Opinion}} | |||
Some interesting things are eligible for cloning: | |||
* {{Favilink | bedger}}, {{Favilink | chairbear}}, {{Favilink | starmchair}} – Eligible because it's considered a live animal, it's organic, and it bleeds gel. | |||
* {{Favilink | psychal fleshgun}} – Eligible because it's considered a live animal, it's organic, and it bleeds blood. | |||
* any already eligible target, modified by a {{Favilink | Graftek}} – It becomes metallic, but retains its organic status and other relevant properties. | |||
== See Also == | |||
{{favilink|metamorphic polygel}} is an item that can create copies of inventory items, instead of living things. While similar in function, metamorphic polygel is not at all mechanically related to {{name}}. Metamorphic polygel is not a liquid, and cannot be combined or used in the same way as cloning draught. They are completely different objects with different uses. | |||
{{References | 2.0.203.31}} | |||
{{Liquid Navbox}} | {{Liquid Navbox}} |
Latest revision as of 15:04, 22 October 2023
When on/in other objects/liquids: | |
---|---|
homogenized liquid homogenized object cloning-draught-stained object | |
Vaporizes at
|
100° |
Base temperature
|
25° |
Cooking Effect
|
|
Value per dram
|
1250 |
Weight per dram
|
0.25# |
Evaporativity
|
100 |
Fluidity
|
10 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
CloningPuddle, CloningDraughtWaterskin_Ingredient |
Liquid ID
|
cloning |
Infobox data from game version 2.0.201.72
|
Cloning draught is a rare liquid that is able to clone any organic creature by either pouring it on them or being consumed by it. An item or creature covered in cloning draught is homogenized.
Sources of Cloning Draught
- One dram will be on the ground on a random tile in a slime bog.
- Very rarely, a phial of cloning draught will be sold by ichor merchants and chefs.
- Additionally, a waterskin (containing one dram) of cloning draught may be sold by kippers.
- The alchemist is guaranteed to have a phial of cloning draught for sale.
- clonelings have a chance to drop a phial of cloning draught. This chance depends on how many uses of their cloning ability they have left.
Uses of Cloning Draught
- Worth 1250 commerce a dram
- Can clone creatures and merchant restocks (For more in-depth information, see #Cloning.)
- Used inside regeneration tanks (mixed with convalessence) to regenerate limbs (one dram per limb)
Cloning
To clone something, the cloning draught must be pure with no other liquids. It can be either poured on, drank, or cooked with.
Drinking cloning draught returns the following message:
You feel unsettlingly ambivalent. |
Eligibility for Cloning
- The cloning target must be a creature or else some other type of live plant, fungus, or animal.[1]
- They must be organic. (This rules out most robotic creatures.)
- They must be able to bleed. They do not need to bleed blood specifically; sap, gel, or any other liquid will also suffice.[2]
Effects
Cloning a creature will apply the budding effect to them. After a given amount of turns, a new clone of them will burst from the body, and a few blood splashes will spawn. If cooked with, 1 to 3 new clones will spawn over a period of turns.[3]
Clones spawn without any inventory items or equipment (except for innate/permanent items such as mutated limbs). However, if the cloned creature is a merchant, their wares will restock independently from the original.
Trivia
Some interesting things are eligible for cloning:
- bedger, chairbear, starmchair – Eligible because it's considered a live animal, it's organic, and it bleeds gel.
- psychal fleshgun – Eligible because it's considered a live animal, it's organic, and it bleeds blood.
- any already eligible target, modified by a Graftek – It becomes metallic, but retains its organic status and other relevant properties.
See Also
metamorphic polygel is an item that can create copies of inventory items, instead of living things. While similar in function, metamorphic polygel is not at all mechanically related to cloning draught. Metamorphic polygel is not a liquid, and cannot be combined or used in the same way as cloning draught. They are completely different objects with different uses.