Argyve/Conversations: Difference between revisions
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{{As Of Patch|2.0.208.21}} | |||
==Accepting Fetch Argyve a Knickknack== | ==Accepting Fetch Argyve a Knickknack== | ||
If Fetch Argyve a Knickknack is not accepted yet: | If Fetch Argyve a Knickknack is not accepted yet: | ||
{{Qud dialogue|nodetitle= | {{tocright}} | ||
text= | {{Qud dialogue|nodetitle=MumblingWelcome (if the player hasn't accepted [[Fetch Argyve a Knickknack]]) | ||
|text={{Qud shader no parse|emote|*mumbling*}} ...exceeding mass thresholds, perhaps a ganglionic teleprojector fitted with suspensors...}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=MumblingWelcome2 | |||
|text=...}}}} | |||
{{Qud dialogue|nodetitle=MumblingWelcome2 | |||
|text=Oh, I didn't notice you there. That's because I was ignoring you.}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=MumblingWelcome3 | |||
|text=...}}}} | |||
{{Qud dialogue|nodetitle=MumblingWelcome3 | |||
|text={{Qud shader no parse|emote|*mumbling*}} ...waste heat from the thermo cask? Or centrifugal extraction to the p-density of sunslag...}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=Knickknack | |||
|text=...}}}} | |||
{{Qud dialogue|nodetitle=Knickknack | |||
|text={{Qud shader no parse|emote|*mumbling*}} ...unexpected deviation from the Klanq constant. | |||
{{Qud shader no parse|emote|*Argyve coughs.*}} | |||
Must you bother me? What are you, some sort of waterfreak? Faundren-eyed pilgrim? Arconaut? Make =player.reflexive= useful and fetch me a knickknack from one of the caves, then. I may "reward" you.}} | |||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=Cave | |||
|text=Where can I find a cave?}} | |||
{{!}}- | {{!}}- | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=End | |||
|text=I'm not interested.}}}} | |||
{{Qud dialogue|nodetitle= | {{Qud dialogue|nodetitle=Cave | ||
text= | |text=There are caves everywhere, you dolt! Scoop the surface of the marsh, or head on east to the rust wells, or wander into the Desert for all I care...}} | ||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
| | |tonode=End | ||
|text=I will return with your knickknack. | |||
|quest=Fetch Argyve a Knickknack|step=accept}} | |||
{{!}}- | {{!}}- | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=End | |||
|text=I'm not interested.}}}} | |||
{{Qud dialogue|nodetitle= | {{Qud dialogue|nodetitle=StartHasFetch1 (if [[Fetch Argyve a Knickknack]] is active) | ||
text= | |text=You're standing in my light! What do you want?}} | ||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=GiveKnickknack | |||
|text=Here is your knickknack. | |||
|quest=Fetch Argyve a Knickknack|step=Return to Argyve}} | |||
{{!}}- | {{!}}- | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=End | |||
|text=Nothing. I will return with your knickknack.}}}} | |||
==Fetch Argyve | ==Accepting Fetch Argyve Another Knickknack== | ||
If Fetch Argyve | If Fetch Argyve Another Knickknack is not accepted yet: | ||
{{Qud dialogue|nodetitle= | {{Qud dialogue|nodetitle=GiveKnickknack (if the player has completed [[Fetch Argyve a Knickknack]] and the player hasn't accepted [[Fetch Argyve Another Knickknack]]) | ||
text= | |text=Ah, mmm, hmmm. Are you a useful one, after all? Go fetch me another!}} | ||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=End | |||
|text=If I must. | |||
|quest=Fetch Argyve Another Knickknack|step=accept}}}} | |||
{{Qud dialogue|nodetitle=StartHasFetch2 (if [[Fetch Argyve Another Knickknack]] is active) | |||
|text=Ah, mmm, hmmm. Are you a useful one, after all? Go fetch me another!}} | |||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=Impressive | |||
|text=Here is your knickknack. | |||
|quest=Fetch Argyve Another Knickknack|step=Return to Argyve}} | |||
{{!}}- | {{!}}- | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=End | |||
|text=If I must.}}}} | |||
==Accepting Weirdwire Conduit... Eureka!== | |||
If Weirdwire Conduit... Eureka! is not accepted yet: | |||
{{Qud dialogue|nodetitle=StartBeforeWeirwire (if the player has completed [[Fetch Argyve Another Knickknack]] and the player hasn't accepted [[Weirdwire Conduit.. Eureka!]]) | |||
|text={{Qud shader no parse|emote|*Argyve whistles.*}} | |||
Impressive, you! Maybe you're fit to poke around my workshop and swap scrap with me. I have been wanting another apprentice. So unfortunate about Skref, what with the disembowelment and all. Take a seat, there.}} | |||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=Weirdwire | |||
|text=...}}}} | |||
{{Qud dialogue|nodetitle= | |||
text= | {{Qud dialogue|nodetitle=TheWire (if [[Weirdwire Conduit.. Eureka!]] is active) | ||
|text=The wire! Give it to me!}} | |||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=GiveWire | |||
|text=Take the wire. | |||
|comment=Only available if the player has completed [[Weirdwire Conduit.. Eureka!#Find 200 Feet of Wire|Find 200 Feet of Wire]]}} | |||
{{!}}- | {{!}}- | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=End | |||
|text=I don't have enough yet.}}}} | |||
{{Qud dialogue|nodetitle= | |||
text= | ==Accepting A Canticle for Barathrum== | ||
If A Canticle for Barathrum is not accepted yet: | |||
{{Qud dialogue|nodetitle=Impressive | |||
|text={{Qud shader no parse|emote|*Argyve whistles.*}} | |||
Impressive, you! Maybe you're fit to poke around my workshop and swap scrap with me. I have been wanting another apprentice. So unfortunate about Skref, what with the disembowelment and all. Take a seat, there.}} | |||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=Weirdwire | |||
|text=...}}}} | |||
== | {{Qud dialogue|nodetitle=Weirdwire | ||
|text={{Qud shader no parse|emote|*Argyve raises both eyebrows.*}} | |||
Now, to screw the nut on the bolt with an explanation! I'm on the cusp, you see. A grand discovery. The Weirdwire Conduit is near assembled, and once it is, we'll be able to chat with anyone... in instant time! from here to the Yd Freehold. But before I can finish, I need wire. As much as you can find... at least two hundred feet. You should be able to scavenge it from the rust wells.}} | |||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
| | |tonode=End | ||
|text=I'll fetch you your wire. | |||
|quest=Weirdwire Conduit... Eureka!|step=accept}} | |||
{{!}}- | {{!}}- | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=End | |||
|text=I'm not interested.}}}} | |||
{{Qud dialogue|nodetitle=GiveWire | |||
|text={{Qud shader no parse|emote|*Argyve hoots*}} | |||
{{Qud dialogue|nodetitle= | Yes, yes! Beautiful wire! -oh, before I forget, I repaired an old recoiler for you. Use it whenever you wish to hop back to Joppa quickly. Now, give me a few moments to attach the wire...}} | ||
text= | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row | |||
|tonode=End | |||
|text=I will return. | |||
|quest=Weirdwire Conduit... Eureka!|step=Return to Argyve}}}} | |||
{{Qud dialogue|nodetitle=ConduitWorking (if the player has completed [[Weirdwire Conduit.. Eureka!]] and the player hasn't accepted [[A Canticle for Barathrum]]) | |||
|text=It's working! Genius! Genius! Noise in the static- I hear it! I hear!... what's this? What *is* that? Wait...}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=Signal1 | |||
|text=...}}}} | |||
{{Qud dialogue|nodetitle=Signal1 | |||
|text=It's repeating itself...}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=Signal2 | |||
|text=...}}}} | |||
{{Qud dialogue|nodetitle=Signal2 | |||
|text={{Qud shader no parse|emote|*Argyve mumbles to himself for several minutes.*}}}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=Signal3 | |||
|text=...}}}} | |||
{{Qud dialogue|nodetitle=Signal3 | |||
|text=Apprentice! Come, here! Something strange is occurring. The Conduit is picking up a signal, some sort of repeating transmission. I cannot decipher it, however. I lack cryptogull eggs and, well, never you mind! I have a great task for you, my apprentice. Do you accept it?}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=Canticle1 | |||
|text=Can I know what it is?}}}} | |||
{{Qud dialogue|nodetitle=Canticle1 | |||
|text=-yes. You must seek out Barathrum the Old, the eldest and wisest tinker alive. He lives with his followers the Barathrumites under the arch of Grit Gate to the northeast, in the jungle-strangled ruins of Qud. He will know what to make of the signal.}} | |||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=WhoBarathrumites | |||
|text=Who are these Barathrumites?}} | |||
{{!}}- | {{!}}- | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=CanticleAccept1 | |||
|text=I require no further information. I will go.}}}} | |||
{{Qud dialogue|nodetitle= | {{Qud dialogue|nodetitle=WhoBarathrumites | ||
text= | |text=Disciples of Barathrum. Mostly urshiib, like their mentor- quilled albino bears who prefer their candle-dim caves to the sun-salted surface of the jungle. A thousand years ago Barathrum and his kin crossed the Homs Delta into the rusting heart of Qud. He has spent centuries peeling the chrome shells off time's artifacts in his workshop. If he cannot decipher the signal, no one can.}} | ||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=CanticleAccept1 | |||
|text=I accept the task, Argyve. | |||
|comment=Only available if the player hasn't accepted [[A Canticle for Barathrum]]}} | |||
{{!}}- | {{!}}- | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
| | |tonode=End | ||
|text=I must think on this. | |||
|comment=Only available if the player hasn't accepted [[A Canticle for Barathrum]]}} | |||
{{!}}- | |||
{{Qud dialogue:choice row | |||
|tonode=End | |||
|text=Farewell, Argyve. | |||
|comment=Only available if the player has accepted [[A Canticle for Barathrum]]}}}} | |||
{{Qud dialogue|nodetitle=CanticleAccept1 | |||
|text=Splendid! Perfect! Let me record the signal to disk, which you'll need to guard with your life, I'm afraid. | |||
I'll rig up a droid scrambler for you, too. You see, the Barathrumites have programmed a troupe of waydroids to guard the approach to Grit Gate. With the scrambler, you'll needn't worry about them. Wait there.}} | |||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
| | |tonode=CanticleAccept2 | ||
|text=...}}}} | |||
{{Qud dialogue|nodetitle=CanticleAccept2 | |||
|text={{Qud shader no parse|emote|*Argyve mumbles to himself for several minutes.*}}}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=CanticleAccept3 | |||
|text=...}}}} | |||
{{Qud dialogue|nodetitle=CanticleAccept3 | |||
|text=Here you are. Now, go! Off with you! May you live long enough to do my bidding. Away, away!}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=End | |||
|text=Farewell, Argyve. | |||
|quest=A Canticle for Barathrum|step=accept}}}} | |||
{{Qud dialogue|nodetitle=StartCanticleActive (if the player has accepted [[A Canticle for Barathrum]]) | |||
|text=My apprentice! What?}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=WhoBarathrumites | |||
|text=Who are the Barathrumites again?}} | |||
{{!}}- | |||
{{Qud dialogue:choice row | |||
|tonode=End | |||
|text=Live and drink.}}}} | |||
==After A Canticle for Barathrum== | |||
If A Canticle for Barathrum is completed: | |||
{{Qud dialogue|nodetitle=StartFinishedCanticle (if the player has completed [[A Canticle for Barathrum]]) | |||
|text={{Qud shader no parse|emote|*Argyve gives a curt nod and extended cock of an eyebrow.*}} | |||
Apprentice | Apprentice. | ||
{{Qud | {{Qud shader no parse|emote|*Argyve returns to his tasks.*}}}} | ||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
| | |tonode=Golgotha | ||
|text=The Barathrumites say I must plumb a cave called Golgotha before joining them. | |||
|comment=Only available if [[More Than a Willing Spirit]] is active}} | |||
{{!}}- | {{!}}- | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=RankUp | |||
|text=Argyve, I am no apprentice. The Barathrumites call me =factionaddress:Barathrumites= now. | |||
|comment=Only available if the player has completed [[Decoding the Signal]]}} | |||
{{!}}- | {{!}}- | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=AskAfter | |||
|text=Need anything, Argyve? | |||
|comment=Only available if the player has completed [[More Than a Willing Spirit]]}} | |||
{{!}}- | {{!}}- | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=End | |||
|text=Farewell, Argyve.}}}} | |||
{{Qud dialogue|nodetitle=Golgotha | |||
|text=Do they? Yes, yes, Otho might. Hmm. | |||
{{Qud shader no parse|emote|*Argyve pauses for an uncomfortably long time.*}} | |||
Well. | |||
{{Qud | {{Qud shader no parse|emote|*Another pause, this one even more long and uncomfortable than the last*}} | ||
Good luck!}} | |||
{{Qud dialogue:choice| | |||
{{Qud dialogue:choice row | |||
|tonode=End | |||
|text=Farewell, Argyve.}}}} | |||
{{Qud dialogue|nodetitle=RankUp | |||
|text=Did they, now? Well you're not MY =factionaddress:Barathrumites=! | |||
Grit Gate is not Joppa, you pridesome solder-nail, and in this house you are apprentice still. | |||
Now, what did you want? Be quick!}} | |||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=AskAfter | |||
|text=Need anything, Argyve? | |||
|comment=Only available if the player has completed [[More Than a Willing Spirit]]}} | |||
{{!}}- | |||
{{Qud dialogue:choice row | |||
|tonode=End | |||
|text=Farewell, Argyve.}}}} | |||
{{Qud dialogue|nodetitle=AskAfter | |||
|text=-what? | |||
No, no, I'm far too engrossed to see to your curiosity. I'm sure the Barathrumites have something for you to do.}} | |||
{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
| | |tonode=RankUp | ||
|text=Argyve, I am no apprentice. The Barathrumites call me =factionaddress:Barathrumites= now. | |||
|comment=Only available if the player has completed [[Decoding the Signal]]}} | |||
{{!}}- | {{!}}- | ||
{{Qud dialogue:choice row|tonode= | {{Qud dialogue:choice row | ||
|tonode=End | |||
|text=Farewell, Argyve.}}}} | |||
[[Category:Conversations]] |
Latest revision as of 22:21, 2 December 2024
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This information is reliable as of patch 2.0.208.21. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.208.21. If this is no longer the current patch, you can help by updating it.
Accepting Fetch Argyve a Knickknack
If Fetch Argyve a Knickknack is not accepted yet:
MumblingWelcome (if the player hasn't accepted Fetch Argyve a Knickknack)
MumblingWelcome2
MumblingWelcome3
Knickknack
Cave
StartHasFetch1 (if Fetch Argyve a Knickknack is active)
Accepting Fetch Argyve Another Knickknack
If Fetch Argyve Another Knickknack is not accepted yet:
GiveKnickknack (if the player has completed Fetch Argyve a Knickknack and the player hasn't accepted Fetch Argyve Another Knickknack)
StartHasFetch2 (if Fetch Argyve Another Knickknack is active)
Accepting Weirdwire Conduit... Eureka!
If Weirdwire Conduit... Eureka! is not accepted yet:
StartBeforeWeirwire (if the player has completed Fetch Argyve Another Knickknack and the player hasn't accepted Weirdwire Conduit.. Eureka!)
TheWire (if Weirdwire Conduit.. Eureka! is active)
Accepting A Canticle for Barathrum
If A Canticle for Barathrum is not accepted yet:
Impressive
Weirdwire
GiveWire
ConduitWorking (if the player has completed Weirdwire Conduit.. Eureka! and the player hasn't accepted A Canticle for Barathrum)
Signal1
Signal2
Signal3
Canticle1
WhoBarathrumites
CanticleAccept1
CanticleAccept2
CanticleAccept3
StartCanticleActive (if the player has accepted A Canticle for Barathrum)
After A Canticle for Barathrum
If A Canticle for Barathrum is completed: