Argyve/Conversations: Difference between revisions

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{{As Of Patch|2.0.208.21}}
==Accepting Fetch Argyve a Knickknack==
==Accepting Fetch Argyve a Knickknack==
If Fetch Argyve a Knickknack is not accepted yet:
If Fetch Argyve a Knickknack is not accepted yet:
{{Qud dialogue|nodetitle=Start|
{{tocright}}
text=&w*mumbling*&y Tensile strength of Reblon but lacking in
{{Qud dialogue|nodetitle=MumblingWelcome (if the player hasn't accepted [[Fetch Argyve a Knickknack]])
dyno-elasticity; retro-threading the M-band would probably...
|text={{Qud shader no parse|emote|*mumbling*}} ...exceeding mass thresholds, perhaps a ganglionic teleprojector fitted with suspensors...}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=MumblingWelcome2
|text=...}}}}
{{Qud dialogue|nodetitle=MumblingWelcome2
|text=Oh, I didn't notice you there. That's because I was ignoring you.}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=MumblingWelcome3
|text=...}}}}
{{Qud dialogue|nodetitle=MumblingWelcome3
|text={{Qud shader no parse|emote|*mumbling*}} ...waste heat from the thermo cask? Or centrifugal extraction to the p-density of sunslag...}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Knickknack
|text=...}}}}
{{Qud dialogue|nodetitle=Knickknack
|text={{Qud shader no parse|emote|*mumbling*}} ...unexpected deviation from the Klanq constant.


Oh, I didn't notice you there. That's because I was ignoring you.
{{Qud shader no parse|emote|*Argyve coughs.*}}


&w*mumbling*&y Noting a trace yield of synthetic linseed solvent...}}
Must you bother me? What are you, some sort of waterfreak? Faundren-eyed pilgrim? Arconaut? Make =player.reflexive= useful and fetch me a knickknack from one of the caves, then. I may "reward" you.}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=Find a knickknack
{{Qud dialogue:choice row
| number=1| text=...|comment=Only available if [[Fetch Argyve a Knickknack]] is not accepted }}
|tonode=Cave
|text=Where can I find a cave?}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=2 | text=Goodbye.}}}}
|tonode=End
 
|text=I'm not interested.}}}}
{{Qud dialogue|nodetitle=Find a knickknack|
{{Qud dialogue|nodetitle=Cave
text=&w*mumbling*&y... Unexpected deviation from the Klanq constant.
|text=There are caves everywhere, you dolt! Scoop the surface of the marsh, or head on east to the rust wells, or wander into the Desert for all I care...}}
 
&w*clears throat loudly*&y
 
Must you disturb me? What are you, some sort of treasure hunter? At the very least make yourself useful and bring me a &Cknickknack&y from one of the caves. I may reward you.}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=Where is the cave
{{Qud dialogue:choice row
| number=1 | text=Where can I find such a cave?}}
|tonode=End
|text=I will return with your knickknack.
|quest=Fetch Argyve a Knickknack|step=accept}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=2 | text=No, I'm not interested.}}}}
|tonode=End
 
|text=I'm not interested.}}}}
{{Qud dialogue|nodetitle=Where is the cave|
{{Qud dialogue|nodetitle=StartHasFetch1 (if [[Fetch Argyve a Knickknack]] is active)
text=There are caves everywhere, you dolt! This is Qud! Try the rust wells, just &Yeast&y of here.}}
|text=You're standing in my light! What do you want?}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=1 | text=I will return with your knickknack.|quest=Fetch Argyve a Knickknack|step=accept|comment=Requires any kind of [[Artifact]] in the player's inventory}}
|tonode=GiveKnickknack
|text=Here is your knickknack.
|quest=Fetch Argyve a Knickknack|step=Return to Argyve}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=2 | text=No, I'm not interested.}}}}
|tonode=End
|text=Nothing. I will return with your knickknack.}}}}


==Fetch Argyve a Knickknack==
==Accepting Fetch Argyve Another Knickknack==
If Fetch Argyve a Knicknack is accepted:
If Fetch Argyve Another Knickknack is not accepted yet:
{{Qud dialogue|nodetitle=Start|
{{Qud dialogue|nodetitle=GiveKnickknack (if the player has completed [[Fetch Argyve a Knickknack]] and the player hasn't accepted [[Fetch Argyve Another Knickknack]])
text=You're standing in my light! What do you want?}}
|text=Ah, mmm, hmmm. Are you a useful one, after all? Go fetch me another!}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=End
|text=If I must.
|quest=Fetch Argyve Another Knickknack|step=accept}}}}
{{Qud dialogue|nodetitle=StartHasFetch2 (if [[Fetch Argyve Another Knickknack]] is active)
|text=Ah, mmm, hmmm. Are you a useful one, after all? Go fetch me another!}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=GiveKnicknack
{{Qud dialogue:choice row
| number=1 | text=Here is your knickknack.|quest=Fetch Argyve a Knickknack|step=Return to Argyve}}
|tonode=Impressive
|text=Here is your knickknack.
|quest=Fetch Argyve Another Knickknack|step=Return to Argyve}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=2 | text=Nothing, I will return with your knickknack.}}}}
|tonode=End
|text=If I must.}}}}


==Accepting Weirdwire Conduit... Eureka!==
If Weirdwire Conduit... Eureka! is not accepted yet:
{{Qud dialogue|nodetitle=StartBeforeWeirwire (if the player has completed [[Fetch Argyve Another Knickknack]] and the player hasn't accepted [[Weirdwire Conduit.. Eureka!]])
|text={{Qud shader no parse|emote|*Argyve whistles.*}}


==Fetch Argyve Another Knicknack==
Impressive, you! Maybe you're fit to poke around my workshop and swap scrap with me. I have been wanting another apprentice. So unfortunate about Skref, what with the disembowelment and all. Take a seat, there.}}
This step also is a Start node if Fetch Argyve a Knicknack is completed:
{{Qud dialogue|nodetitle=GiveKnicknack|
text=Ah, hmmm. It appears you may be useful after all. Now go fetch me another trinket!}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=1 | text=If I must.|quest=Fetch Argyve Another Knickknack|step=accept}}}}
|tonode=Weirdwire
If Fetch Argyve a another Knicknack is accepted:
|text=...}}}}
{{Qud dialogue|nodetitle=Start|
 
text=You're standing in my light! What do you want?}}
{{Qud dialogue|nodetitle=TheWire (if [[Weirdwire Conduit.. Eureka!]] is active)
|text=The wire! Give it to me!}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=GiveAnotherKnicknack
{{Qud dialogue:choice row
| number=1 | text=Here is your knickknack.|quest=Fetch Argyve Another Knickknack|step=Return to Argyve|comment=Choosing this choice allows the player to take the items in Argyve's chests.}}
|tonode=GiveWire
|text=Take the wire.
|comment=Only available if the player has completed [[Weirdwire Conduit.. Eureka!#Find 200 Feet of Wire|Find 200 Feet of Wire]]}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=2 | text=Nothing, I will return with your knickknack.}}}}
|tonode=End
|text=I don't have enough yet.}}}}


{{Qud dialogue|nodetitle=GiveAnotherKnicknack|
 
text=Good, good. Quite impressive, treasure hunter. Maybe you're fit to poke around my workshop here. I've been wanting another apprentice. So unfortunate what happened to Skref, what with the disembowelment and all. Take a seat, there.}}
==Accepting A Canticle for Barathrum==
If A Canticle for Barathrum is not accepted yet:
 
{{Qud dialogue|nodetitle=Impressive
|text={{Qud shader no parse|emote|*Argyve whistles.*}}
 
Impressive, you! Maybe you're fit to poke around my workshop and swap scrap with me. I have been wanting another apprentice. So unfortunate about Skref, what with the disembowelment and all. Take a seat, there.}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=Start Weirdwire Conduit
{{Qud dialogue:choice row
| number=1 | text=Alright.}}}}
|tonode=Weirdwire
|text=...}}}}


==Weirdwire Conduit.. Eureka!==
{{Qud dialogue|nodetitle=Weirdwire
|text={{Qud shader no parse|emote|*Argyve raises both eyebrows.*}}


{{Qud dialogue|nodetitle=Start|
Now, to screw the nut on the bolt with an explanation! I'm on the cusp, you see. A grand discovery. The Weirdwire Conduit is near assembled, and once it is, we'll be able to chat with anyone... in instant time! from here to the Yd Freehold. But before I can finish, I need wire. As much as you can find... at least two hundred feet. You should be able to scavenge it from the rust wells.}}
text=My dear, prodigal fool! Are you ready for your assignment?}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=Start Weirdwire Conduit
{{Qud dialogue:choice row
| number=1 | text=Alright.}}
|tonode=End
|text=I'll fetch you your wire.
|quest=Weirdwire Conduit... Eureka!|step=accept}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=2 | text=No, I'm not interested.}}}}
|tonode=End
|text=I'm not interested.}}}}
{{Qud dialogue|nodetitle=GiveWire
|text={{Qud shader no parse|emote|*Argyve hoots*}}


{{Qud dialogue|nodetitle=Start Weirdwire Conduit|
Yes, yes! Beautiful wire! -oh, before I forget, I repaired an old recoiler for you. Use it whenever you wish to hop back to Joppa quickly. Now, give me a few moments to attach the wire...}}
text=Now, let me explain. I'm on the cusp of a grand discovery. When I'm done assembling the Weirdwire Conduit, you'll be able to speak to anyone from here to Caiafas! First, though, I'm going to need some &rcopper wire&y. As much as you can find -- at least two hundred feet. You should be able to scavenge enough from the rust wells and nearby caves.}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=End
|text=I will return.
|quest=Weirdwire Conduit... Eureka!|step=Return to Argyve}}}}
{{Qud dialogue|nodetitle=ConduitWorking (if the player has completed [[Weirdwire Conduit.. Eureka!]] and the player hasn't accepted [[A Canticle for Barathrum]])
|text=It's working! Genius! Genius! Noise in the static- I hear it! I hear!... what's this? What *is* that? Wait...}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Signal1
|text=...}}}}
{{Qud dialogue|nodetitle=Signal1
|text=It's repeating itself...}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Signal2
|text=...}}}}
{{Qud dialogue|nodetitle=Signal2
|text={{Qud shader no parse|emote|*Argyve mumbles to himself for several minutes.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Signal3
|text=...}}}}
{{Qud dialogue|nodetitle=Signal3
|text=Apprentice! Come, here! Something strange is occurring. The Conduit is picking up a signal, some sort of repeating transmission. I cannot decipher it, however. I lack cryptogull eggs and, well, never you mind! I have a great task for you, my apprentice. Do you accept it?}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=Canticle1
|text=Can I know what it is?}}}}
{{Qud dialogue|nodetitle=Canticle1
|text=-yes. You must seek out Barathrum the Old, the eldest and wisest tinker alive. He lives with his followers the Barathrumites under the arch of Grit Gate to the northeast, in the jungle-strangled ruins of Qud. He will know what to make of the signal.}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=1 | text=As you say. I'll go fetch the wire.|quest=Weirdwire Conduit.. Eureka!|step=accept}}
|tonode=WhoBarathrumites
|text=Who are these Barathrumites?}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=2 | text=No, I'm not interested.}}}}
|tonode=CanticleAccept1
If Weirdwire Conduit.. Eureka! is accepted:
|text=I require no further information. I will go.}}}}
{{Qud dialogue|nodetitle=Start|
{{Qud dialogue|nodetitle=WhoBarathrumites
text=The wire! Give it to me!}}
|text=Disciples of Barathrum. Mostly urshiib, like their mentor- quilled albino bears who prefer their candle-dim caves to the sun-salted surface of the jungle. A thousand years ago Barathrum and his kin crossed the Homs Delta into the rusting heart of Qud. He has spent centuries peeling the chrome shells off time's artifacts in his workshop. If he cannot decipher the signal, no one can.}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=GiveWire
{{Qud dialogue:choice row
| number=1 | text=Take the wire.|comment=Only available if step: [[Weirdwire Conduit.. Eureka!#Find 200 feet of copper wire|Find 200 feet of copper wire]] has been completed}}
|tonode=CanticleAccept1
|text=I accept the task, Argyve.
|comment=Only available if the player hasn't accepted [[A Canticle for Barathrum]]}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=2 | text=I don't have enough yet.}}}}
|tonode=End
|text=I must think on this.
|comment=Only available if the player hasn't accepted [[A Canticle for Barathrum]]}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Farewell, Argyve.
|comment=Only available if the player has accepted [[A Canticle for Barathrum]]}}}}
{{Qud dialogue|nodetitle=CanticleAccept1
|text=Splendid! Perfect! Let me record the signal to disk, which you'll need to guard with your life, I'm afraid.


{{Qud dialogue|nodetitle=GiveWire|
I'll rig up a droid scrambler for you, too. You see, the Barathrumites have programmed a troupe of waydroids to guard the approach to Grit Gate. With the scrambler, you'll needn't worry about them. Wait there.}}
text=Yes, yes! Wire! Beautiful wire! Oh, before I forget or cease to care, I repaired an old recoiler for you. Use it whenever you wish to return to Joppa quickly. Now give me a few minutes alone to attach the wire.}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=1 | text=I will return.|quest=Weirdwire Conduit.. Eureka!|step=Return to Argyve|quest2=Weirdwire Conduit.. Eureka!|step2=reward}}}}
|tonode=CanticleAccept2
|text=...}}}}
{{Qud dialogue|nodetitle=CanticleAccept2
|text={{Qud shader no parse|emote|*Argyve mumbles to himself for several minutes.*}}}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=CanticleAccept3
|text=...}}}}
{{Qud dialogue|nodetitle=CanticleAccept3
|text=Here you are. Now, go! Off with you! May you live long enough to do my bidding. Away, away!}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=End
|text=Farewell, Argyve.
|quest=A Canticle for Barathrum|step=accept}}}}
 
{{Qud dialogue|nodetitle=StartCanticleActive (if the player has accepted [[A Canticle for Barathrum]])
|text=My apprentice! What?}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=WhoBarathrumites
|text=Who are the Barathrumites again?}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Live and drink.}}}}


==Accepting A Canticle for Barathrum==
If A Canticle for Barathrum hasn't been accepted:
{{Qud dialogue|nodetitle=Start|
text=It's working! Genius! They said it couldn't be done. They said I was mad! They were all... what's this? What *is* that? Wait! It's repeating itself.


&w*Argyve mumbles to himself for several minutes.*&y
==After A Canticle for Barathrum==
If A Canticle for Barathrum is completed:
{{Qud dialogue|nodetitle=StartFinishedCanticle (if the player has completed [[A Canticle for Barathrum]])
|text={{Qud shader no parse|emote|*Argyve gives a curt nod and extended cock of an eyebrow.*}}


Apprentice! Come, here! Something very strange has happened. The Conduit is picking up a signal, some sort of repeating transmission. I cannot decipher it, however. I lack cryptogull eggs and, well, never you mind! I have a great task for you, my apprentice. Do you accept it?}}
Apprentice.
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=Canticle1
| number=1 | text=Can I know what it is first?}}}}


{{Qud dialogue|nodetitle=Canticle1|
{{Qud shader no parse|emote|*Argyve returns to his tasks.*}}}}
text=Very well. You must seek out Barathrum the Old. He is the eldest and wisest tinker alive. He lives with his followers the Barathrumites in the cavern called Grit Gate to the northeast, amongst the ruins of Qud. He will know what to make of the signal.}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=Canticle2
{{Qud dialogue:choice row
| number=1 | text=Who are these Barathrumites?}}
|tonode=Golgotha
|text=The Barathrumites say I must plumb a cave called Golgotha before joining them.
|comment=Only available if [[More Than a Willing Spirit]] is active}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row|tonode=Canticle3
{{Qud dialogue:choice row
| number=2 | text=I require no further information. I will go.}}}}
|tonode=RankUp
 
|text=Argyve, I am no apprentice. The Barathrumites call me =factionaddress:Barathrumites= now.
{{Qud dialogue|nodetitle=Canticle2|
|comment=Only available if the player has completed [[Decoding the Signal]]}}
text=They are disciples of Barathrum. Mostly they are Urshiib, like their mentor. Mutant albino cave bears. With quills to boot! A thousand years ago Barathrum and his kin crossed the Homs Delta into the heart of Qud. He has spent centuries fiddling with the tokens of antiquity in his underground workshops. If he cannot decipher the signal, no one can.}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=Canticle3
| number=1 | text=I accept your task, Argyve.|comment=Available only if A Canticle for Barathrum is not accepted}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=2 | text=Mutant cave bears? No, thanks.|comment=Available only if A Canticle for Barathrum is not accepted}}
|tonode=AskAfter
|text=Need anything, Argyve?
|comment=Only available if the player has completed [[More Than a Willing Spirit]]}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=3 | text=Farewell, Argyve.|comment=Available only if A Canticle for Barathrum is accepted}}}}
|tonode=End
|text=Farewell, Argyve.}}}}
 
{{Qud dialogue|nodetitle=Golgotha
|text=Do they? Yes, yes, Otho might. Hmm.
 
{{Qud shader no parse|emote|*Argyve pauses for an uncomfortably long time.*}}
 
Well.


{{Qud dialogue|nodetitle=Canticle3|
{{Qud shader no parse|emote|*Another pause, this one even more long and uncomfortable than the last*}}
text=Splendid, apprentice, splendid! I've recorded the signal onto this disk. You'll need to guard it with your life, I'm afraid.


Also, I'll need to rig up a droid scrambler for you. The Barathrumites have programmed several waydroids to guard the approach to Grit Gate. With the scrambler, you'll have no need to worry about them. Wait there.
Good luck!}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row
|tonode=End
|text=Farewell, Argyve.}}}}
{{Qud dialogue|nodetitle=RankUp
|text=Did they, now? Well you're not MY =factionaddress:Barathrumites=!


&w*Argyve mumbles to himself for several minutes.*&y
Grit Gate is not Joppa, you pridesome solder-nail, and in this house you are apprentice still.


There you go. Now, off with you! May you live long enough to do my bidding. Away, away!}}
Now, what did you want? Be quick!}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=1 | text=Farewell, Argyve.|quest=A Canticle for Barathrum|step=accept|comment=Gives player a [[Droid Scrambler]] and a [[stamped data disk]].}}}}
|tonode=AskAfter
|text=Need anything, Argyve?
|comment=Only available if the player has completed [[More Than a Willing Spirit]]}}
{{!}}-
{{Qud dialogue:choice row
|tonode=End
|text=Farewell, Argyve.}}}}
 
{{Qud dialogue|nodetitle=AskAfter
|text=-what?


{{Qud dialogue|nodetitle=Start|
No, no, I'm far too engrossed to see to your curiosity. I'm sure the Barathrumites have something for you to do.}}
text=My apprentice! What?}}
{{Qud dialogue:choice|
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=Canticle2
{{Qud dialogue:choice row
| number=1 | text=Who are the Barathrumites?}}
|tonode=RankUp
|text=Argyve, I am no apprentice. The Barathrumites call me =factionaddress:Barathrumites= now.
|comment=Only available if the player has completed [[Decoding the Signal]]}}
{{!}}-
{{!}}-
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row
| number=2 | text=Farewell, Argyve.}}}}
|tonode=End
|text=Farewell, Argyve.}}}}
[[Category:Conversations]]

Latest revision as of 22:21, 2 December 2024

This information is reliable as of patch 2.0.208.21. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.208.21.

Accepting Fetch Argyve a Knickknack

If Fetch Argyve a Knickknack is not accepted yet:

MumblingWelcome (if the player hasn't accepted Fetch Argyve a Knickknack)

Argyve

*mumbling* ...exceeding mass thresholds, perhaps a ganglionic teleprojector fitted with suspensors...

[1] ...

MumblingWelcome2

Argyve

Oh, I didn't notice you there. That's because I was ignoring you.

[1] ...

MumblingWelcome3

Argyve

*mumbling* ...waste heat from the thermo cask? Or centrifugal extraction to the p-density of sunslag...

[1] ...

Knickknack

Argyve

*mumbling* ...unexpected deviation from the Klanq constant.

*Argyve coughs.*

Must you bother me? What are you, some sort of waterfreak? Faundren-eyed pilgrim? Arconaut? Make (player's reflexive) useful and fetch me a knickknack from one of the caves, then. I may "reward" you.

[1] Where can I find a cave?
[2] I'm not interested. [End]

Cave

Argyve

There are caves everywhere, you dolt! Scoop the surface of the marsh, or head on east to the rust wells, or wander into the Desert for all I care...

[1] I will return with your knickknack. [Accept Quest:Fetch Argyve a Knickknack] [End]
[2] I'm not interested. [End]

StartHasFetch1 (if Fetch Argyve a Knickknack is active)

Argyve

You're standing in my light! What do you want?

[1] Here is your knickknack. [Complete Quest Step: Return to Argyve]
[2] Nothing. I will return with your knickknack. [End]

Accepting Fetch Argyve Another Knickknack

If Fetch Argyve Another Knickknack is not accepted yet:

GiveKnickknack (if the player has completed Fetch Argyve a Knickknack and the player hasn't accepted Fetch Argyve Another Knickknack)

Argyve

Ah, mmm, hmmm. Are you a useful one, after all? Go fetch me another!

[1] If I must. [Accept Quest:Fetch Argyve Another Knickknack] [End]

StartHasFetch2 (if Fetch Argyve Another Knickknack is active)

Argyve

Ah, mmm, hmmm. Are you a useful one, after all? Go fetch me another!

[1] Here is your knickknack. [Complete Quest Step: Return to Argyve]
[2] If I must. [End]

Accepting Weirdwire Conduit... Eureka!

If Weirdwire Conduit... Eureka! is not accepted yet:

StartBeforeWeirwire (if the player has completed Fetch Argyve Another Knickknack and the player hasn't accepted Weirdwire Conduit.. Eureka!)

Argyve

*Argyve whistles.*

Impressive, you! Maybe you're fit to poke around my workshop and swap scrap with me. I have been wanting another apprentice. So unfortunate about Skref, what with the disembowelment and all. Take a seat, there.

[1] ...

TheWire (if Weirdwire Conduit.. Eureka! is active)

Argyve

The wire! Give it to me!

[1] Take the wire. Only available if the player has completed Find 200 Feet of Wire
[2] I don't have enough yet. [End]


Accepting A Canticle for Barathrum

If A Canticle for Barathrum is not accepted yet:

Impressive

Argyve

*Argyve whistles.*

Impressive, you! Maybe you're fit to poke around my workshop and swap scrap with me. I have been wanting another apprentice. So unfortunate about Skref, what with the disembowelment and all. Take a seat, there.

[1] ...

Weirdwire

Argyve

*Argyve raises both eyebrows.*

Now, to screw the nut on the bolt with an explanation! I'm on the cusp, you see. A grand discovery. The Weirdwire Conduit is near assembled, and once it is, we'll be able to chat with anyone... in instant time! from here to the Yd Freehold. But before I can finish, I need wire. As much as you can find... at least two hundred feet. You should be able to scavenge it from the rust wells.

[1] I'll fetch you your wire. [Accept Quest:Weirdwire Conduit... Eureka!] [End]
[2] I'm not interested. [End]

GiveWire

Argyve

*Argyve hoots*

Yes, yes! Beautiful wire! -oh, before I forget, I repaired an old recoiler for you. Use it whenever you wish to hop back to Joppa quickly. Now, give me a few moments to attach the wire...

[1] I will return. [Complete Quest Step: Return to Argyve] [End]

ConduitWorking (if the player has completed Weirdwire Conduit.. Eureka! and the player hasn't accepted A Canticle for Barathrum)

Argyve

It's working! Genius! Genius! Noise in the static- I hear it! I hear!... what's this? What *is* that? Wait...

[1] ...

Signal1

Argyve

It's repeating itself...

[1] ...

Signal2

Argyve

*Argyve mumbles to himself for several minutes.*

[1] ...

Signal3

Argyve

Apprentice! Come, here! Something strange is occurring. The Conduit is picking up a signal, some sort of repeating transmission. I cannot decipher it, however. I lack cryptogull eggs and, well, never you mind! I have a great task for you, my apprentice. Do you accept it?

[1] Can I know what it is?

Canticle1

Argyve

-yes. You must seek out Barathrum the Old, the eldest and wisest tinker alive. He lives with his followers the Barathrumites under the arch of Grit Gate to the northeast, in the jungle-strangled ruins of Qud. He will know what to make of the signal.

[1] Who are these Barathrumites?
[2] I require no further information. I will go.

WhoBarathrumites

Argyve

Disciples of Barathrum. Mostly urshiib, like their mentor- quilled albino bears who prefer their candle-dim caves to the sun-salted surface of the jungle. A thousand years ago Barathrum and his kin crossed the Homs Delta into the rusting heart of Qud. He has spent centuries peeling the chrome shells off time's artifacts in his workshop. If he cannot decipher the signal, no one can.

[1] I accept the task, Argyve. Only available if the player hasn't accepted A Canticle for Barathrum
[2] I must think on this. Only available if the player hasn't accepted A Canticle for Barathrum [End]
[3] Farewell, Argyve. Only available if the player has accepted A Canticle for Barathrum [End]

CanticleAccept1

Argyve

Splendid! Perfect! Let me record the signal to disk, which you'll need to guard with your life, I'm afraid.

I'll rig up a droid scrambler for you, too. You see, the Barathrumites have programmed a troupe of waydroids to guard the approach to Grit Gate. With the scrambler, you'll needn't worry about them. Wait there.

[1] ...

CanticleAccept2

Argyve

*Argyve mumbles to himself for several minutes.*

[1] ...

CanticleAccept3

Argyve

Here you are. Now, go! Off with you! May you live long enough to do my bidding. Away, away!

[1] Farewell, Argyve. [Accept Quest:A Canticle for Barathrum] [End]

StartCanticleActive (if the player has accepted A Canticle for Barathrum)

Argyve

My apprentice! What?

[1] Who are the Barathrumites again?
[2] Live and drink. [End]


After A Canticle for Barathrum

If A Canticle for Barathrum is completed:

StartFinishedCanticle (if the player has completed A Canticle for Barathrum)

Argyve

*Argyve gives a curt nod and extended cock of an eyebrow.*

Apprentice.

*Argyve returns to his tasks.*

[1] The Barathrumites say I must plumb a cave called Golgotha before joining them. Only available if More Than a Willing Spirit is active
[2] Argyve, I am no apprentice. The Barathrumites call me =factionaddress:Barathrumites= now. Only available if the player has completed Decoding the Signal
[3] Need anything, Argyve? Only available if the player has completed More Than a Willing Spirit
[4] Farewell, Argyve. [End]

Golgotha

Argyve

Do they? Yes, yes, Otho might. Hmm.

*Argyve pauses for an uncomfortably long time.*

Well.

*Another pause, this one even more long and uncomfortable than the last*

Good luck!

[1] Farewell, Argyve. [End]

RankUp

Argyve

Did they, now? Well you're not MY Factionaddress:Barathrumites!

Grit Gate is not Joppa, you pridesome solder-nail, and in this house you are apprentice still.

Now, what did you want? Be quick!

[1] Need anything, Argyve? Only available if the player has completed More Than a Willing Spirit
[2] Farewell, Argyve. [End]

AskAfter

Argyve

-what?

No, no, I'm far too engrossed to see to your curiosity. I'm sure the Barathrumites have something for you to do.

[1] Argyve, I am no apprentice. The Barathrumites call me =factionaddress:Barathrumites= now. Only available if the player has completed Decoding the Signal
[2] Farewell, Argyve. [End]