Mechanimist rummager: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|Mechanimist rummager}} | | title = {{Qud text|Mechanimist rummager}} | ||
Line 5: | Line 6: | ||
| hp = 23 | | hp = 23 | ||
| av = 3 | | av = 3 | ||
| dv = | | dv = 9 | ||
| ma = | | ma = 4 | ||
| colorstr = & | | marange = 2+1d2 | ||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Mechnamist rummager | |||
| tier = 1 | |||
| colorstr = &c | |||
| tilecolors = cw | |||
| renderstr = m | | renderstr = m | ||
| corpse = Human Corpse | |||
| corpse = | |||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Skirmisher | | role = Skirmisher | ||
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | |||
| inheritingfrom = Mechanimist | |||
| quickness = 100 | |||
| movespeed = 100 | |||
| strength = 14+1d3 | | strength = 14+1d3 | ||
| agility = 14+1d3 | | agility = 14+1d3 | ||
Line 23: | Line 33: | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{ | | xpvalue = 200 | ||
| desc = | | xptier = 1 | ||
| faction = {{creature faction|{{FactionID to name|Mechanimists}}|100}} | |||
| demeanor = neutral | |||
| skills = {{SkillID to name|Tinkering_Scavenger}} | |||
| desc = =pronouns.Possessive= hunch-back is meadowed in tattered robes the color of slate. Strands of matted chin hair splay against =pronouns.possessive= chapped lips, and =pronouns.possessive= eyes dart at nearish trinkets. | |||
| categories = Mechanimists | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE -->The {{name}} is a [[Mechanimist]] that is most often found in {{favilink|Bethesda Susa}}. They can be found on several different levels of Bethesda Susa, but are particularly common in the wharf and the ward areas.<ref><code>EncounterTables.xml</code></ref> | |||
The {{name}} is notable for the fact that they will [[Scavenger|rummage through trash]] and for the unique assortment of items and weaponry they may spawn with. | |||
The game uses the following logic to add additional items to the {{name|possessive}} inventory when it spawns:{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=RummagerJunk}} | |||
* Up to three items from [[Population:Junk#Junk 2|Junk 2]] (25% chance each) | |||
* Up to three items from [[Population:Junk#Junk 3|Junk 3]] (25% chance each) | |||
* Up to one item from [[Population:Junk#Junk 4|Junk 4]] (5% chance) | |||
* A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table: | |||
{| class="wikitable | |||
! Random number<br>outcome | |||
! Weapon selected | |||
|- | |||
| 1-25 | |||
| {{favilink|Issachar rifle}} with {{dice tooltip|6-12}} {{favilink|lead slug|plural}} | |||
|- | |||
| 26-60 | |||
| {{favilink|chrome revolver}} with {{dice tooltip|12-16}} {{favilink|lead slug|plural}} | |||
|- | |||
| 61-70 | |||
| {{favilink|semi-automatic pistol}} with {{dice tooltip|12-26}} {{favilink|lead slug|plural}} | |||
|- | |||
| 71-80 | |||
| {{favilink|carbine}} with {{dice tooltip|16-26}} {{favilink|lead slug|plural}} | |||
|- | |||
| 81 | |||
| {{favilink|grenade launcher}} with {{dice tooltip|3-6}} {{favilink|high explosive grenade|suffix:mk I}} | |||
|- | |||
| 82-83 | |||
| {{favilink|missile launcher}} with {{dice tooltip|3-6}} {{favilink id|HE Missile|plural}} | |||
|- | |||
| 84-85 | |||
| {{favilink|chaingun}} with {{dice tooltip|176-196}} {{favilink|lead slug|plural}} | |||
|- | |||
| 86-88 | |||
| {{favilink|flamethrower}} with {{dice tooltip|1-2}} {{favilink|oilskin|plural}}, each filled with {{dice tooltip|22-64}} drams of {{favilink|oil}} | |||
|- | |||
| 89-91 | |||
| {{favilink|sniper rifle}} with {{dice tooltip|14-16}} {{favilink|lead slug|plural}} | |||
|- | |||
| 92-96 | |||
| {{favilink|chain pistol}} with {{dice tooltip|114-116}} {{favilink|lead slug|plural}} | |||
|- | |||
| 97-100 | |||
| {{favilink|combat shotgun}} with {{dice tooltip|8-16}} {{favilink|shotgun shell|plural}} | |||
|} | |||
{{references|2.0.201.55}} | |||
{{Creature Navbox|Mechanimists|uniquecommon}} | |||
[[Category:Humanoids]] | [[Category:Humanoids]] |
Latest revision as of 16:31, 18 January 2024
Level: 8 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
m |
---|---|
ID?
|
Mechnamist rummager |
Faction
|
Mechanimists (Loved100 Reputation) |
Demeanor
|
neutral |
Skills
| |
Corpse Dropped
|
human corpse (90%) |
Experience?
|
200 XP |
XP Tier
|
1 |
Role
|
Skirmisher |
Extra info:
| |
Infobox data from game version 2.0.206.57
|
Their hunch-back is meadowed in tattered robes the color of slate. Strands of matted chin hair splay against their chapped lips, and their eyes dart at nearish trinkets.
The Mechanimist rummager is a Mechanimist that is most often found in Bethesda Susa. They can be found on several different levels of Bethesda Susa, but are particularly common in the wharf and the ward areas.[1]
The Mechanimist rummager is notable for the fact that they will rummage through trash and for the unique assortment of items and weaponry they may spawn with.
The game uses the following logic to add additional items to the Mechanimist rummager's inventory when it spawns:[2]
- Up to three items from Junk 2 (25% chance each)
- Up to three items from Junk 3 (25% chance each)
- Up to one item from Junk 4 (5% chance)
- A guaranteed ranged weapon, based on choosing random number from 1 to 100, as indicated in the following table:
Random number outcome |
Weapon selected |
---|---|
1-25 | Issachar rifle with 6-126-12 (Avg: 9) lead slugs |
26-60 | chrome revolver with 12-1612-16 (Avg: 14) lead slugs |
61-70 | semi-automatic pistol with 12-2612-26 (Avg: 19) lead slugs |
71-80 | carbine with 16-2616-26 (Avg: 21) lead slugs |
81 | grenade launcher with 3-63-6 (Avg: 4.5) high explosive grenade mk I |
82-83 | missile launcher with 3-63-6 (Avg: 4.5) HE Missiles |
84-85 | chaingun with 176-196176-196 (Avg: 186) lead slugs |
86-88 | flamethrower with 1-21-2 (Avg: 1.5) oilskins, each filled with 22-6422-64 (Avg: 43) drams of oil |
89-91 | sniper rifle with 14-1614-16 (Avg: 15) lead slugs |
92-96 | chain pistol with 114-116114-116 (Avg: 115) lead slugs |
97-100 | combat shotgun with 8-168-16 (Avg: 12) shotgun shells |