Reinforced: Difference between revisions
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{{Mod | {{Mod | ||
|title | | title = {{qud text|reinforced}} | ||
|type | | type = Body, Exoskeleton, Wings | ||
|id | | id = ModReinforced | ||
|rarity | | rarity = U | ||
|tinkerable =yes | | tinkerable = yes | ||
|tinkertier =2 | | tinkertier = 2 | ||
|value | | value = 1.2 | ||
|desc | | difficulty = 1 | ||
| complexity = 1 | |||
| empsensitive = no | |||
| powerloadsensitive = no | |||
| realitydistortion = no | |||
| desc = &CReinforced: +1 AV | |||
| gameversion = 2.0.201.114 | |||
}} | }} | ||
The {{name}} mod increases the {{AV}}[[AV]] of body armor, exoskeleton, or winged equipment by 1.{{Code Reference|class=ModReinforced}} | |||
== Eligible Equipment == | |||
{{#cargo_query: | |||
| tables = Modability=M,GeneralData=GD,ItemsTable=IT | |||
| join on = M.JoinKey=GD.JoinKey,M.JoinKey=IT.JoinKey | |||
| fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item, | |||
COALESCE(GD.Tier,1)=Tier, | |||
CONCAT('{{(}}AV{{)}}',IT.AV,' {{(}}DV{{)}}',IT.DV)=Stats Before, | |||
CONCAT('{{(}}AV{{)}}',IT.AV+1,' {{(}}DV{{)}}',IT.DV)=Stats After | |||
| where = M.SupportedMods HOLDS 'BodyMods' OR M.SupportedMods HOLDS 'ExoskeletonMods' OR M.SupportedMods HOLDS 'WingsMods' | |||
| order by = COALESCE(GD.Tier,1) DESC,IT.AV DESC,GD.PlainName | |||
| format = table | |||
}} | |||
{{references|2.0.201.114}} | |||
{{Mod Navbox}} |
Latest revision as of 18:40, 3 May 2022
reinforced
Category
|
Body, Exoskeleton, Wings |
---|---|
Rarity
|
Uncommon |
Tinkerable
|
yes |
Tinker skill
|
|
Bit required
|
<2> |
AutotinkerableCan appear spontaneously on an
item you create with tinkering. |
yes |
Value multiplier
|
1.2 |
+1 | |
+1 | |
no | |
OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod? |
no |
Distorts realityWhether this item is susceptible
to normality effects? |
no |
ID
|
ModReinforced |
Infobox data from game version 2.0.201.114
|
Reinforced: +1 AV |
The reinforced mod increases the AV of body armor, exoskeleton, or winged equipment by 1.[1]
Eligible Equipment
References
This information is reliable as of patch 2.0.201.114.
- ↑
XRL.World.Parts.ModReinforced