Woodsprog: Difference between revisions

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(Updated with information from the Spring Molting update; wrote description, added trivia.)
 
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{{As Of Patch|2.0.207.68}}
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|human child}}
| title = {{Qud text|woodsprog}}
| image = human child.png
| image = woodsprog.png
| lv = 1
| lv = 7
| hp = 16
| hp = 12
| av = 0
| av = 1
| dv = 4
| dv = 6
| ma = 2
| ma = 4
| id = Human Child
| marange = 3+1d2
| weight = 201
| featureweightinfo = no
| id = Woodsprog
| tier = 0
| colorstr = &amp;w
| colorstr = &amp;w
| tilecolors = wr
| renderstr = c
| renderstr = c
| corpse = {{ID to name|Human Corpse}}
| corpse = Woodsprog Corpse
| corpsechance = 90
| corpsechance = 25
| role = Minion
| role = Unspecified
| inheritingfrom = BaseHunter
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| dynamictable = {{Dynamic object|Jungle_Creatures|Human Child}}
| inheritingfrom = BaseHumanoid
| dynamictable = {{Dynamic object|Jungle_Creatures|Woodsprog}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
Line 27: Line 35:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| faction = {{creature faction|{{FactionID to name|Kyakukya}}|100}}
| xpvalue = 30
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Prey}}|100}}
| demeanor = neutral
| demeanor = neutral
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|13}}
| inventory = {{inventory|Pickled Mushrooms|1-2|no|10|no}} {{inventory|Plump Mushroom|0-2|no|90|no}}
| desc = A small =pronouns.immaturePersonTerm= in filthy rags, hair and skin caked with dirt. =pronouns.Subjective= =verb:caper:afterpronoun= about the village with arms flailing wildly.
| skills = {{SkillID to name|Survival}} </br>{{SkillID to name|Survival_JungleSurvival}}
| desc = A body time-fit to living in the smalls of spiral roots is kept warm by a layer of symbiotic moss-fur. Bright eyes scan the forest points and then soften toward the stars.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.207.68
}}
}}
<!-- END QBE -->
A '''woodsprog''' is a human of a diminutive race inhabiting the {{favilink|jungle|plural}} of Qud. This specific creature has a {{Qud shader|Y|neutral}} starting [[reputation]] with the player, unlike members of the [[Naphtaali tribe]]. If a woodsprog's [[hitpoints]] fall below 90% of their maximum, they will begin to actively flee from combat.{{Code Reference|class=AISelfPreservation}}
While many of the villagers of {{favilink|Kyakukya}} are woodsprogs, a woodsprog is not inherently a [[villagers of Kyakukya|villager of Kyakukya]].<ref><code>Staging.xml</code></ref> The worshippers of {{favilink|Oboroqoru}} living in Kyakukya carry {{favilink|plump mushroom|plural}}, but a woodsprog of any [[faction]] likely also has one or more plump mushrooms.


==Dialogue==
==Dialogue==
{{qud dialogue|text=Uta ta ta ken day. Uta ta go!
{{qud dialogue|text=A-ye?~
Tallfolk.~
You wandering? Be nimble.~
Branches part for you.~
Be nimble, broadfinger.~
Need aught?~
Hm hm hm.~
Oeh?~
Trees shield you.~
Sower's eye pass over you.~
Forage fruitfully.~
Danger, a-ye?}}
{{qud dialogue:choice|{{live and drink}}}}


Hayumph! Hayumph!
==Trivia==
*  The description and dialogue of woodsprogs allude to the hypothesis that the hunter-gatherer peoples of the Congo Basin developed their short stature as an adaptation for travelling through dense foliage.{{citation needed}}
*  The symbiotic moss-fur that woodsprogs are described as having exists only as flavor text. They lack the {{favilink|Thick Fur}} mutation, have no more elemental [[resistance]] than other humans, and are not affected by {{favilink|defoliant}}.


Wa ti nay, wa ti noy, wa ti nay, wa ti noy...}}
== References ==
{{qud dialogue:choice|{{live and drink}}}}
<references/>
{{No Description}}


{{Creature Navbox|Grazing Hedonists|uniquecommon}}
[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 19:57, 10 June 2024

As of Patch This information is reliable as of patch 2.0.207.68.
woodsprog
Woodsprog.png
Character

c

ID?Use this ID to Wish for woodsprog

Woodsprog

Faction

grazing hedonists (Loved100 Reputation)

Demeanor

neutral

Inventory
Skills
Corpse Dropped

woodsprog corpse (25%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

30 XP

XP Tier

0

Role

Unspecified

Spawns in

Jungle_Creatures


Extra info:
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
woodsprog

A body time-fit to living in the smalls of spiral roots is kept warm by a layer of symbiotic moss-fur. Bright eyes scan the forest points and then soften toward the stars.

Perfect

A woodsprog is a human of a diminutive race inhabiting the jungles of Qud. This specific creature has a neutral starting reputation with the player, unlike members of the Naphtaali tribe. If a woodsprog's hitpoints fall below 90% of their maximum, they will begin to actively flee from combat.[1]

While many of the villagers of Kyakukya are woodsprogs, a woodsprog is not inherently a villager of Kyakukya.[2] The worshippers of Oboroqoru, Ape God living in Kyakukya carry plump mushrooms, but a woodsprog of any faction likely also has one or more plump mushrooms.

Dialogue

[ Woodsprog ]

A-ye?

Tallfolk.

You wandering? Be nimble.

Branches part for you.

Be nimble, broadfinger.

Need aught?

Hm hm hm.

Oeh?

Trees shield you.

Sower's eye pass over you.

Forage fruitfully.

Danger, a-ye?

1) Live and drink. [End]

Trivia

  • The description and dialogue of woodsprogs allude to the hypothesis that the hunter-gatherer peoples of the Congo Basin developed their short stature as an adaptation for travelling through dense foliage.[citation needed]
  • The symbiotic moss-fur that woodsprogs are described as having exists only as flavor text. They lack the  Thick Fur mutation, have no more elemental resistance than other humans, and are not affected by  defoliant.

References

  1. XRL.World.Parts.AISelfPreservation
  2. Staging.xml