Woodsprog: Difference between revisions
imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
(Updated with information from the Spring Molting update; wrote description, added trivia.) |
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{{As Of Patch|2.0.207.68}} | |||
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{{Character | {{Character | ||
| title = {{Qud text|woodsprog}} | | title = {{Qud text|woodsprog}} | ||
| image = woodsprog.png | | image = woodsprog.png | ||
| lv = | | lv = 7 | ||
| hp = | | hp = 12 | ||
| av = | | av = 1 | ||
| dv = 4 | | dv = 6 | ||
| | | ma = 4 | ||
| marange = 3+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Woodsprog | | id = Woodsprog | ||
| tier = 0 | | tier = 0 | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = wr | |||
| renderstr = c | | renderstr = c | ||
| corpse = | | corpse = Woodsprog Corpse | ||
| corpsechance = | | corpsechance = 25 | ||
| role = | | role = Unspecified | ||
| inheritingfrom = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = BaseHumanoid | |||
| dynamictable = {{Dynamic object|Jungle_Creatures|Woodsprog}} | | dynamictable = {{Dynamic object|Jungle_Creatures|Woodsprog}} | ||
| quickness = 100 | | quickness = 100 | ||
Line 30: | Line 35: | ||
| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{FactionID to name| | | xpvalue = 30 | ||
| xptier = 0 | |||
| faction = {{creature faction|{{FactionID to name|Prey}}|100}} | |||
| demeanor = neutral | | demeanor = neutral | ||
| | | inventory = {{inventory|Pickled Mushrooms|1-2|no|10|no}} {{inventory|Plump Mushroom|0-2|no|90|no}} | ||
| desc = | | skills = {{SkillID to name|Survival}} </br>{{SkillID to name|Survival_JungleSurvival}} | ||
| desc = A body time-fit to living in the smalls of spiral roots is kept warm by a layer of symbiotic moss-fur. Bright eyes scan the forest points and then soften toward the stars. | |||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0.207.68 | |||
}} | }} | ||
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A '''woodsprog''' is a human of a diminutive race inhabiting the {{favilink|jungle|plural}} of Qud. This specific creature has a {{Qud shader|Y|neutral}} starting [[reputation]] with the player, unlike members of the [[Naphtaali tribe]]. If a woodsprog's [[hitpoints]] fall below 90% of their maximum, they will begin to actively flee from combat.{{Code Reference|class=AISelfPreservation}} | |||
While many of the villagers of {{favilink|Kyakukya}} are woodsprogs, a woodsprog is not inherently a [[villagers of Kyakukya|villager of Kyakukya]].<ref><code>Staging.xml</code></ref> The worshippers of {{favilink|Oboroqoru}} living in Kyakukya carry {{favilink|plump mushroom|plural}}, but a woodsprog of any [[faction]] likely also has one or more plump mushrooms. | |||
==Dialogue== | ==Dialogue== | ||
{{qud dialogue|text= | {{qud dialogue|text=A-ye?~ | ||
Tallfolk.~ | |||
You wandering? Be nimble.~ | |||
Branches part for you.~ | |||
Be nimble, broadfinger.~ | |||
Need aught?~ | |||
Hm hm hm.~ | |||
Oeh?~ | |||
Trees shield you.~ | |||
Sower's eye pass over you.~ | |||
Forage fruitfully.~ | |||
Danger, a-ye?}} | |||
{{qud dialogue:choice|{{live and drink}}}} | |||
==Trivia== | |||
* The description and dialogue of woodsprogs allude to the hypothesis that the hunter-gatherer peoples of the Congo Basin developed their short stature as an adaptation for travelling through dense foliage.{{citation needed}} | |||
* The symbiotic moss-fur that woodsprogs are described as having exists only as flavor text. They lack the {{favilink|Thick Fur}} mutation, have no more elemental [[resistance]] than other humans, and are not affected by {{favilink|defoliant}}. | |||
== References == | |||
<references/> | |||
{{Creature Navbox|Grazing Hedonists|uniquecommon}} | |||
[[Category:Humanoids]] | [[Category:Humanoids]] |
Latest revision as of 19:57, 10 June 2024
Level: 7 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
c |
---|---|
ID?
|
Woodsprog |
Faction
|
grazing hedonists (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
| |
x1-2(10%) x0-2(90%) | |
Skills
| |
Corpse Dropped
|
woodsprog corpse (25%) |
Experience?
|
30 XP |
XP Tier
|
0 |
Role
|
Unspecified |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.207.68
|
A body time-fit to living in the smalls of spiral roots is kept warm by a layer of symbiotic moss-fur. Bright eyes scan the forest points and then soften toward the stars.
A woodsprog is a human of a diminutive race inhabiting the jungles of Qud. This specific creature has a neutral starting reputation with the player, unlike members of the Naphtaali tribe. If a woodsprog's hitpoints fall below 90% of their maximum, they will begin to actively flee from combat.[1]
While many of the villagers of Kyakukya are woodsprogs, a woodsprog is not inherently a villager of Kyakukya.[2] The worshippers of Oboroqoru, Ape God living in Kyakukya carry plump mushrooms, but a woodsprog of any faction likely also has one or more plump mushrooms.
Dialogue
A-ye?
Tallfolk.
You wandering? Be nimble.
Branches part for you.
Be nimble, broadfinger.
Need aught?
Hm hm hm.
Oeh?
Trees shield you.
Sower's eye pass over you.
Forage fruitfully.
Danger, a-ye?
Trivia
- The description and dialogue of woodsprogs allude to the hypothesis that the hunter-gatherer peoples of the Congo Basin developed their short stature as an adaptation for travelling through dense foliage.[citation needed]
- The symbiotic moss-fur that woodsprogs are described as having exists only as flavor text. They lack the Thick Fur mutation, have no more elemental resistance than other humans, and are not affected by defoliant.