Mechanical: Difference between revisions

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m (Add bullet point that roboticized creatures can be repaired)
(added information about when the player spawns as mechanical that i learned from a recent run. (although the bit about cybernetics i found from a reddit post, so haven't verified personally))
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** Vulnerability to [[EMP]]
** Vulnerability to [[EMP]]
** Have a chance to drop scrap on death
** Have a chance to drop scrap on death
If the player character spawns as mechanical, they will additionally gain the following properties:
* if they are a mutant their mutations will be called "modules"
* if they are a mutant they will not gain mutation points as they level up
* they will not be able to use cybernetics
* they will not be afraid of dread root


== References ==
== References ==
<references />
<references />

Latest revision as of 07:40, 2 June 2024

This information is reliable as of patch 2.0.195.2. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.195.2.
mechanical
ID

Roboticized

Mechanical is a rare creature modifier. All creatures have a 1/20,000 chance (0.005%) of generating as a mechanical creature when they spawn.[1][2]

Robots are already mechanical, so they cannot gain this modifier.

When mechanical, creatures:

  • Are invulnerable to mental attacks
  • Are made out of metal if they weren't already
  • Can be repaired when damaged
  • Gain Night Vision at level 12 unless they already have Dark Vision.
  • No longer drop a corpse
  • Have their base Electric resistance set to -50
  • Have their base Heat and Cold resistance set to 25
  • Are considered Inorganic
  • Bleed oil, and are able to bleed if not able to before
  • Dismembered parts will be able to be Disassembled into bits
  • Will have all body parts considered mechanical (and thus ineligible for fungal infections and tattooing)
  • Will have mechanical prepended to their name
  • Have "There is a low, persistent hum emanating outward." appended to their description
  • Gain additional qualities that are common to robots. This includes:
    • Immunity to disease, confusion, poison, and inhaled gas effects
    • Vulnerability to EMP
    • Have a chance to drop scrap on death

If the player character spawns as mechanical, they will additionally gain the following properties:

  • if they are a mutant their mutations will be called "modules"
  • if they are a mutant they will not gain mutation points as they level up
  • they will not be able to use cybernetics
  • they will not be afraid of dread root

References

  1. ObjectBlueprints.xml
  2. XRL.World.Parts.Roboticized