Neck-ring: Difference between revisions
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imported>Trashmonks |
imported>Trashmonks |
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| tier = 1 | | tier = 1 | ||
| colorstr = &r | | colorstr = &r | ||
| tilecolors = rw | |||
| renderstr = ∞ | | renderstr = ∞ | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|metal = yes}} | ||
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{{Qud shader|rules|{{(}}+400 reputation with baboons{{)}}}} | {{Qud shader|rules|{{(}}+400 reputation with baboons{{)}}}} | ||
| categories = Trade Goods | | categories = Trade Goods | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.69 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 18:19, 13 February 2021
neck-ring
Tier
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'"`UNIQ--finalizedvar-0--QINU`"' |
---|---|
Reputation Bonus
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baboons: 400 |
Character
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∞ |
ID?
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Blood-stained neck-ring |
Worn On
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|
Extra Info:
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Infobox data from game version 2.0.201.69
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The neck-ring is always generated with the blood-stained effect, causing its alternate name, the blood-stained neck-ring to likely be more familiar to most players.[1] However, the stains can be removed by using the (c)lean interaction option in-game.
The neck-ring provides a significant boost to reputation with Baboons, which can usually prevent them from being hostile to the player.
References
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This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it.
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XRL.World.Parts.LiquidStainedObject