Wakeful: Difference between revisions
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(Created page with "{{effect|&Wwakeful|Cannot fall asleep.|Wakeful}} Whenever a creature wakes up from an involuntary sleep effect, they gain the {{name}} effect for a random number of...") |
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{{effect|&Wwakeful|Cannot fall asleep.|Wakeful}} | {{effect | ||
Whenever a creature wakes up from an involuntary [[asleep|sleep]] effect, they gain the {{name}} effect for a random number of rounds between 3 and 5. | |&Wwakeful | ||
| desc = Cannot fall asleep. | |||
| id = Wakeful | |||
| type = 111000000000000010000000000 | |||
| gameversion = 2.0.201.78}} | |||
Whenever a creature wakes up from an involuntary [[asleep|sleep]] effect, they gain the {{name}} effect for a random number of rounds between 3 and 5. If the wakeful creature is [[robotic]], the effect will be called {{qud shader|W|safe mode}}. | |||
{{Effect Navbox}} | {{Effect Navbox}} |
Revision as of 18:04, 26 March 2021
wakeful
ID
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Wakeful |
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Effect Type
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Structural, Minor, Negative, Removable |
Infobox data from game version 2.0.201.78
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wakeful
Cannot fall asleep.
Whenever a creature wakes up from an involuntary sleep effect, they gain the wakeful effect for a random number of rounds between 3 and 5. If the wakeful creature is robotic, the effect will be called safe mode.
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