Template:Mod: Difference between revisions
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*Weapon | *Weapon | ||
**Thrown Weapon | **Thrown Weapon | ||
***Grenade | |||
**Missile Weapon | **Missile Weapon | ||
***Magazine | ***Magazine | ||
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**Exoskeleton | **Exoskeleton | ||
*Misc | *Misc | ||
**Book | **Book | ||
**Curio | **Curio |
Revision as of 13:26, 29 October 2020
This template defines the table "Mods". View table. For the tables/ mod groups the mod belongs in, tag the page as the appropriate category. should be the table name but with proper spaces.
title | display name of the mod ingame. | {{Qud text|(displayname with color codes)}}
|
---|---|---|
type | category of the mod (for the query module) | Hierarchy. Choose the most specific category it applies to, it it's in multiple tables, separate each by an comma (,).
Choice of:
|
restriction | any further specifications from type. | strings |
mintier | minimum tier items it can appear on. defaults to 0 | integer |
maxtier | maximum tier items it can appear on. defaults to 99 | integer |
rarity | rarity. | character(C, U, R, M) |
id | the name of the object in Mods.xml. This is MANDATORY and must be unique. | string |
tinkerable | defaults to no | yes/no |
canautotinker | whether the mod can generate on an item created by tinkering, defaults to yes | yes/no |
tinkertier | what tier of complexity this mod adds onto the object | integer |
nativetier | The native tier it spawns in. | integer |
value | value. what this alters the base Commerce of the object by. | float |
desc | description. | string |
Source code Copy/Paste. Delete all blank fields.
{{Mod | title = | type = | id = | rarity = | tinkerable = | canautotinker = | tinkertier = | nativetier = | value = | difficulty = | complexity = | desc = | restriction = }}