Data:Rondure of light: Difference between revisions
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m (Teamtoto moved page Rondure of light to Data:Rondure of light) |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{As Of Patch|2.0.201.45}} | |||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|rondure of light}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}rondure of light{{)}}}}}} | ||
| image = none | | image = none | ||
| pv = 14 | | pv = 14 | ||
| maxpv = 14 | | maxpv = 14 | ||
| damage = 2d8 | | damage = 2d8 | ||
| commerce = 0.01 | | commerce = 0.01 | ||
| weaponskill = {{SkillID to name|Pistol}} | | weaponskill = {{SkillID to name|Pistol}} | ||
| ammo = energy | | ammo = energy | ||
| ammodamagetypes = Light</br> | | ammodamagetypes = Light</br>Laser | ||
| accuracy = 2 | | accuracy = 2 | ||
| shots = 2 | | shots = 2 | ||
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| colorstr = &c | | colorstr = &c | ||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = | | extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | shotcooldown = 2 | energycellrequired = yes}} | ||
| inheritingfrom = NaturalMissileWeapon | | inheritingfrom = NaturalMissileWeapon | ||
| categories = Natural Weapons | | categories = Natural Weapons | ||
}} | }} | ||
<!-- END QBE --> |
Revision as of 03:21, 9 October 2020
This information is reliable as of patch 2.0.201.45. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.45. If this is no longer the current patch, you can help by updating it.
rondure of light
)
Light | |
Ammo Type
|
|
Accuracy
|
High (2) |
Shots per Action
|
2 |
Charge per Use
|
100 |
Charge Used For
|
Weapon power |
Complexity
|
7 |
Tier
|
7 |
<0007> | |
Can Disassemble
|
yes |
Can Build
|
no |
Skill Used
|
|
Character
|
) |
ID?
|
LightRondure |
Extra Info:
|