Data:Flashbang grenade mk II: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 23: Line 23:
| inheritingfrom = Grenade
| inheritingfrom = Grenade
| dynamictable = {{Dynamic object|Grenades|FlashbangGrenade2}}
| dynamictable = {{Dynamic object|Grenades|FlashbangGrenade2}}
| unidentifiedinfo = {{Unidentified info | tile = flashbang grenade mk ii unidentified.png | name = weird artifact | altname = grenade }}
| unidentifiedimage = flashbang grenade mk ii unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = grenade
| supportedmods = GrenadeMods
| supportedmods = GrenadeMods
| desc = A lightweight cylinder of thin metal.
| desc = A lightweight cylinder of thin metal.

Revision as of 01:14, 7 October 2021

flashbang grenade mk II
5
PV (thrown)
♥
1
Damage (thrown)
average: 1
$
30.00
Commerce Value
1
lb.
Weight
Complexity

1

Tier

1

<00>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

grenade

Character

δ

ID?Use this ID to Wish for the item

FlashbangGrenade2

Spawns in

Grenades

Extra Info:
flashbang grenade mk II

A lightweight cylinder of thin metal.

Perfect

A flashbang grenade mk II is a throwable weapon that explodes when thrown, confusing anything within a 3 tile radius for 2d4+46-12 (Avg: 9) turns.

They are the second-strongest of the flashbang grenades.

A flashbang grenade is a component of the cure for Monochrome. While a flashbang grenade mk II will work for this purpose, a flashbang grenade mk I will work just as well, along with being generally easier to come by and less valuable outside of the treatment for Monochrome.

See Also