Data:Flashbang grenade mk II: Difference between revisions
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| inheritingfrom = Grenade | | inheritingfrom = Grenade | ||
| dynamictable = {{Dynamic object|Grenades|FlashbangGrenade2}} | | dynamictable = {{Dynamic object|Grenades|FlashbangGrenade2}} | ||
| | | unidentifiedimage = flashbang grenade mk ii unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = grenade | |||
| supportedmods = GrenadeMods | | supportedmods = GrenadeMods | ||
| desc = A lightweight cylinder of thin metal. | | desc = A lightweight cylinder of thin metal. |
Revision as of 01:14, 7 October 2021
flashbang grenade mk II
Complexity
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1 |
---|---|
Tier
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1 |
<00> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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|
Potential
Mods? |
|
Character
|
δ |
ID?
|
FlashbangGrenade2 |
Spawns in
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|
Extra Info:
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Infobox data from game version 2.0.201.114
|
flashbang grenade mk II
A lightweight cylinder of thin metal.
A flashbang grenade mk II is a throwable weapon that explodes when thrown, confusing anything within a 3 tile radius for 2d4+46-12 (Avg: 9) turns.
They are the second-strongest of the flashbang grenades.
A flashbang grenade is a component of the cure for Monochrome. While a flashbang grenade mk II will work for this purpose, a flashbang grenade mk I will work just as well, along with being generally easier to come by and less valuable outside of the treatment for Monochrome.