Disarming: Difference between revisions
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Disarming is the action of knocking a weapon out of a creature's hands and onto the ground. | Disarming is the action of knocking a weapon out of a creature's hands and onto the ground. | ||
The following skills | The following skills are capable of disarming creatures: | ||
* [[Disarming Shot]] (pistols) | * [[Disarming Shot]] (pistols) | ||
* [[Flattening Fire]] (rifles) | * [[Flattening Fire]] (rifles) | ||
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== NPCs Capable of Disarming == | == NPCs Capable of Disarming == | ||
{{favilink|Saad Amus, The Sky-Bear}} | {{#invoke:CargoQuery|main | ||
|q?tables=Characters=C,GeneralData=GD | |||
|q?join=C.ObjectID=GD.ObjectID | |||
|q?fields={{favilink format args}} | |||
|q?where=Skills HOLDS "{{{1|{{#titleparts:{{Dueling Stance}}}} }}}" AND C._pageNamespace='0' | |||
|q?groupBy=C.ObjectID | |||
|template=favilink format | |||
|format = ul | |||
|default = No creatures have this skill by default.}}</includeonly><noinclude> | |||
* {{favilink|Saad Amus, The Sky-Bear}}: [[Swipe]] and [[Dueling Stance]] | |||
* {{favilink|Reef hermit}}: [[Disarming Shot]] | |||
* {{Warden Une}}: [[Disarming Shot]] | |||
Creatures other than {{favilink|Saad Amus, The Sky-Bear}} with [[Dueling Stance]] and [[Swipe]] are technically capable, but will never use it to disarm the player: | |||
* {{favilink|Protector of the Stilt}} | |||
* {{favilink| | |||
== Alternate Methods of Disarming == | == Alternate Methods of Disarming == | ||
Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering | Another viable method of disarming is to [[dismember]] the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground. | ||
== Similar Effects == | == Similar Effects == | ||
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips items from players | * {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips metallic items from both creatures and players at a distance. This effect cannot disarm a target because it does not affect equipped items. | ||
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped). | * {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped). | ||
* {{favilink|strip fly|plural}} can steal items (including equipped items) from players and other creatures. | * {{favilink|strip fly|plural}} can steal items (including equipped items) from players and other creatures. |
Revision as of 22:28, 23 May 2022
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This information is reliable as of patch 2.0.201.49. If this is no longer the current patch, you can help by updating it. |
Disarming is the action of knocking a weapon out of a creature's hands and onto the ground.
The following skills are capable of disarming creatures:
- Disarming Shot (pistols)
- Flattening Fire (rifles)
- Swipe when used with Dueling Stance (long blades)
Use Cases
Disarming is an effective method of obtaining certain targets' weapons. For example, a player or creature can disarm a turret to obtain the turret's weapon, which would not otherwise be dropped as loot when the turret was destroyed.
NPCs Capable of Disarming
No creatures have this skill by default.</includeonly>
Saad Amus, the Sky-Bear: Swipe and Dueling Stance
reef hermit: Disarming Shot
- Template:Warden Une: Disarming Shot
Creatures other than Saad Amus, the Sky-Bear with Dueling Stance and Swipe are technically capable, but will never use it to disarm the player:
protector of the Stilt
- {{favilink|
Alternate Methods of Disarming
Another viable method of disarming is to dismember the body part that holds a weapon. For example, a player may disarm a turret by dismembering one or more of the hardpoints which hold its missile weapon, causing the gun to fall to the ground.
Similar Effects
pulsed field magnets are notable for their Magnetic Pulse ability, which strips metallic items from both creatures and players at a distance. This effect cannot disarm a target because it does not affect equipped items.
qudzu can rust players' or other creatures' equipped items on hit, which causes those items to gain the rusted status and be forcefully unequipped (but not dropped).
strip flies can steal items (including equipped items) from players and other creatures.