Power skating: Difference between revisions

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{{As Of Patch|2.0.209.44}}
{{As Of Patch|2.0.209.44}}
{{Effect
{{Effect
|title=&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ki&yn&Yg
|title={{Qud text|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ki&yn&Yg}}
|desc=-5 DV &K(DV penalty applies only if sprinter doesn't have the Hurdle skill)&y\nMoves at 2X the normal speed.\n-10 to hit in melee combat.
|desc=-5 DV &K(DV penalty applies only if sprinter doesn't have the Hurdle skill)&y\nMoves at 2X the normal speed.\n-10 to hit in melee combat.
|class=Running
|class=Running

Latest revision as of 06:35, 23 March 2025

This information is reliable as of patch 2.0.209.44. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.209.44.
power skating
ID
Effect Type

Activity-based, Minor, Removable, Voluntary

power skating

-5 DV (DV penalty applies only if sprinter doesn't have the Hurdle skill)
Moves at 2X the normal speed.
-10 to hit in melee combat.

power skating is a special effect that replaces sprinting if the user has rocket skates equipped.[1]

The power skating effect is identical to sprinting except for the following differences:

  • power skating has unlimited duration, as long as the user's rocket skates still have fuel remaining.[1][2]
  • Every while power skating, the user will emit some smoke.[3]
  • If the user moves while power skating, they will emits a 4-cell-long jet of flames behind them, essentially equivalent to Flaming Ray at level 3.[4][5]

This effect is compatible with springing.[1]

References

This information is reliable as of patch 2.0.209.44.
  1. 1.0 1.1 1.2 XRL.World.Parts.RocketSkates, method HandleEvent(GetRunningBehaviorEvent)
  2. XRL.World.Parts.RocketSkates, method SyncAbility
  3. XRL.World.Parts.RocketSkates, method TurnTick
  4. XRL.World.Parts.RocketSkates, method FireEvent, in the E.ID == "AfterMoved" case
  5. XRL.World.Parts.RocketSkates, method EmitFlamePlume