Large boulder: Difference between revisions
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Creatures crushed under large boulders cannot be looted until the boulder has been removed. | Creatures crushed under large boulders cannot be looted until the boulder has been removed. | ||
Unlike {{Favilink|large stone|stones}}, large boulders have a low [[Burning|flaming]] temperature on par with most organic objects. | |||
== Thrown Weapon Behavior == | == Thrown Weapon Behavior == |
Revision as of 16:06, 6 June 2021
large boulder
Character
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ID?
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LargeBoulder |
Extra Info:
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Infobox data from game version 2.0.201.69
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large boulder
A huge piece of rock, older than every idea.
The large boulder is a thrown weapon with extremely high penetration and damage potential. It is possible to pick up and throw a large boulder even if it would make you exceed your carry weight. This trait can be useful for blocking corridors in zones without digging creatures.
Creatures crushed under large boulders cannot be looted until the boulder has been removed.
Unlike stones, large boulders have a low flaming temperature on par with most organic objects.
Thrown Weapon Behavior
Main article: Thrown weapon combat
Like all thrown weapons if the large boulder is used as a melee weapon, it acts only as a 4/4 1d21-2 (Avg: 1.5) cudgel weapon.[1]
References
This information is reliable as of patch 2.0.201.53. |
This information is reliable as of patch 2.0.201.53.
- ↑
XRL.World.Parts.Combat
, methodFireEvent
, in theMeleeAttackWithWeapon
case