Large boulder: Difference between revisions

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(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
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Creatures crushed under large boulders cannot be looted until the boulder has been removed.
Creatures crushed under large boulders cannot be looted until the boulder has been removed.
Unlike {{Favilink|large stone|stones}}, large boulders have a low [[Burning|flaming]] temperature on par with most organic objects.


== Thrown Weapon Behavior ==
== Thrown Weapon Behavior ==

Revision as of 16:06, 6 June 2021

large boulder
Large boulder.png
16
PV (thrown)
♥
3d10+3
Damage (thrown)
average: 19.5range: 6-33
$
0.01
Commerce Value
500
lbs.
Weight
Character

ID?Use this ID to Wish for the item

LargeBoulder

Extra Info:
  • Cannot be walked on/through
  • This object is occluding
large boulder

A huge piece of rock, older than every idea.

Perfect

The large boulder is a thrown weapon with extremely high penetration and damage potential. It is possible to pick up and throw a large boulder even if it would make you exceed your carry weight. This trait can be useful for blocking corridors in zones without digging creatures.

Creatures crushed under large boulders cannot be looted until the boulder has been removed.

Unlike stones, large boulders have a low flaming temperature on par with most organic objects.

Thrown Weapon Behavior

Main article: Thrown weapon combat

Like all thrown weapons if the large boulder is used as a melee weapon, it acts only as a 4/4 ♥1d21-2 (Avg: 1.5) cudgel weapon.[1]

References

This information is reliable as of patch 2.0.201.53.
  1. XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case