Template:Mod: Difference between revisions
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m (don't apply Mod category if more specific category was already applied) |
(storing displayname for mods now) |
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<noinclude> | <noinclude> | ||
{{#cargo_declare:_table=Mods|Type=String|Restriction=String|MinTier=Integer|MaxTier=Integer|ModID=String|Value=Float|Rarity=String (allowed values=C,U,R,M)|Tinkerable=Boolean|TinkerTier=Integer|Description=Wikitext|Restriction=String|Type=List (,) of String (hierarchy;allowed values=*General | {{#cargo_declare:_table=Mods | ||
|Type=String|Restriction=String | |||
|MinTier=Integer|MaxTier=Integer | |||
|ModID=String | |||
|Value=Float|Rarity=String (allowed values=C,U,R,M) | |||
|Tinkerable=Boolean | |||
|TinkerTier=Integer | |||
|Description=Wikitext | |||
|DisplayName=Wikitext | |||
|Restriction=String | |||
|Type=List (,) of String (hierarchy;allowed values=*General | |||
*Weapon | *Weapon | ||
**Missile Weapon | **Missile Weapon | ||
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Cargo Storage start | Cargo Storage start | ||
-->{{#cargo_store:_table=Mods|Type={{{type|}}}|Restriction={{{restriction|None}}}|MinTier={{{mintier|0}}}|MaxTier={{{maxtier|99}}}|ModID={{{id|}}}|Value={{{value|1.0}}}|Rarity={{{rarity|}}}|Tinkerable={{{tinkerable|no}}}|TinkerTier={{{tinkertier|}}}|Description={{qud text|{{{desc|}}}|{{#ifeq:{{{ | -->{{#cargo_store:_table=Mods | ||
|Type={{{type|}}} | |||
|Restriction={{{restriction|None}}} | |||
|MinTier={{{mintier|0}}} | |||
|MaxTier={{{maxtier|99}}} | |||
|ModID={{{id|}}}|Value={{{value|1.0}}} | |||
|Rarity={{{rarity|}}} | |||
|Tinkerable={{{tinkerable|no}}} | |||
|TinkerTier={{{tinkertier|}}} | |||
|Description={{qud text|{{{desc|}}} | |||
|Restriction={{#ifeq: {{{reliconly|}}}|yes|Relic Only }}{{{restriction|}}} | |||
|Type={{{type|}}} | |||
|DisplayName={{{title|}}} | |||
}}<!-- | |||
Variable Definitions | Variable Definitions |
Revision as of 19:33, 27 October 2019
This template defines the table "Mods". View table.
For the tables/ mod groups the mod belongs in, tag the page as the appropriate category. should be the table name but with proper spaces.
title | display name of the mod ingame. | {{Qud text|(displayname with color codes)}}
|
---|---|---|
type | category of the mod (for the query module) | Hierarchy. Choose the most specific category it applies to, it it's in multiple tables, separate each by an comma (,).
Choice of:
|
restriction | any further specifications from type. If only applicable to relics, use reliconly below.
|
strings |
reliconly | If the specified mod is specific only to relics. | yes/no |
mintier | minimum tier items it can appear on. defaults to 0 | integer |
maxtier | maximum tier items it can appear on. defaults to 99 | integer |
rarity | rarity. | character(C, U, R, M) |
id | the name of the object in Mods.xml. This is MANDATORY and must be unique. | string |
tinkerable | defaults to no | yes/no |
tinkertier | what tier of complexity this mod adds onto the object | integer |
value | value. what this alters the base Commerce of the object by. | float |
desc | description. | string |
Source code Copy/Paste. Delete all blank fields.
{{Mod | title = | type = | id = | reliconly = | rarity = | tinkerable = | tinkertier = | value = | desc = }}