Power skating: Difference between revisions
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{{Effect|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ki&yn&Yg|-5 DV &K(DV penalty applies only if sprinter doesn't have the Hurdle skill)&y\nMoves at 2X the normal speed.\n-10 to hit in melee combat.|Running|idoverride=RunningPowerSkating|type=type=1101000000000000000010000000}} | {{As Of Patch|2.0.209.44}} | ||
{{Effect | |||
|title=&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ki&yn&Yg | |||
|desc=-5 DV &K(DV penalty applies only if sprinter doesn't have the Hurdle skill)&y\nMoves at 2X the normal speed.\n-10 to hit in melee combat. | |||
|class=Running | |||
|idoverride=RunningPowerSkating | |||
|type=type=1101000000000000000010000000 | |||
|gameversion=2.0.209.44}} | |||
{{name}} is a special effect that replaces [[sprinting]] if the user has {{favilink|rocket skates}} equipped.{{Code Reference|class=RocketSkates|method=HandleEvent(GetRunningBehaviorEvent)|name=running behavior}} | |||
The '''power skating''' effect is identical to sprinting except for the following differences: | The '''power skating''' effect is identical to sprinting except for the following differences: | ||
* '''power skating''' has unlimited duration, as long as the user's '''rocket skates''' still have fuel remaining | * '''power skating''' has unlimited duration, as long as the user's '''rocket skates''' still have fuel remaining.<ref name="running behavior" />{{Code Reference|class=RocketSkates|method=SyncAbility}} | ||
* | * Every while '''power skating''', the user will emit some smoke.{{Code Reference|class=RocketSkates|method=TurnTick}} | ||
* If the user moves while '''power skating''', they will emits a 4-cell-long jet of flames behind them, essentially equivalent to {{favilink|Flaming Ray}} at level 3. | * If the user moves while '''power skating''', they will emits a 4-cell-long jet of flames behind them, essentially equivalent to {{favilink|Flaming Ray}} at level 3.{{Code Reference|class=RocketSkates|method=FireEvent|case=E.ID == "AfterMoved"}}{{Code Reference|class=RocketSkates|method=EmitFlamePlume}} | ||
This effect is | This effect is compatible with [[springing]].<ref name="running behavior" /> | ||
{{References|2.0.209.44}} | |||
{{Effect Navbox}} | {{Effect Navbox}} |
Revision as of 06:34, 23 March 2025
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This information is reliable as of patch 2.0.209.44. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.209.44. If this is no longer the current patch, you can help by updating it.
&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ki&yn&Yg
ID
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---|---|
Effect Type
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Activity-based, Minor, Removable, Voluntary |
Infobox data from game version 2.0.209.44
|
&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ki&yn&Yg is a special effect that replaces sprinting if the user has rocket skates equipped.[1]
The power skating effect is identical to sprinting except for the following differences:
- power skating has unlimited duration, as long as the user's rocket skates still have fuel remaining.[1][2]
- Every while power skating, the user will emit some smoke.[3]
- If the user moves while power skating, they will emits a 4-cell-long jet of flames behind them, essentially equivalent to
Flaming Ray at level 3.[4][5]
This effect is compatible with springing.[1]
References
![]() |
This information is reliable as of patch 2.0.209.44. |
This information is reliable as of patch 2.0.209.44.
- ↑ 1.0 1.1 1.2
XRL.World.Parts.RocketSkates
, methodHandleEvent(GetRunningBehaviorEvent)
- ↑
XRL.World.Parts.RocketSkates
, methodSyncAbility
- ↑
XRL.World.Parts.RocketSkates
, methodTurnTick
- ↑
XRL.World.Parts.RocketSkates
, methodFireEvent
, in theE.ID == "AfterMoved"
case - ↑
XRL.World.Parts.RocketSkates
, methodEmitFlamePlume
|