Endgame:Girsh godling (true): Difference between revisions
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The True {{name}} is a creature that can be found in the [[Endgame:Ending#Coda|Coda]] village after a victory if the player has ''' | The True {{name}} is a creature that can be found in the [[Endgame:Ending#Coda|Coda]] village after a victory if the player has [[Girsh Nephilim#Water Ritual|'''pacified''']] every [[Girsh Nephilim]], including {{favilink|Starformed Ehalcodon}} and thus [[Endgame:Ending#Gyre Annulment|annuled the Gyre]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageCodaBase|method=GetUltraConversant}} It is distinct from the Partial [[Endgame:Girsh godling|Girsh godling]] by having a different description and a slightly different conversations tree. | ||
If the player | If the player killed '''any''' of the Nephilim rather than pacifying them, then the Partial [[Endgame:Girsh godling|Girsh godling]] will be present instead. If the player killed '''all''' of the Nephilim, then the [[Endgame:Fool of the Gyre|Fool of the Gyre]] will be present. | ||
{{Conversations link}} | {{Conversations link}} |
Revision as of 01:58, 8 April 2025
Girsh godling
Level: 20 | |
| |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
@ |
---|---|
ID?
|
True Godling |
Faction
|
Beasts (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
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|
| |
Inventory
| |
![]() | |
Experience?
|
500 XP |
XP Tier
|
4 |
Role
|
Unspecified |
Extra info:
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Infobox data from game version 2.0.209.44
|
The True Girsh godling is a creature that can be found in the Coda village after a victory if the player has pacified every Girsh Nephilim, including Starformed Ehalcodon and thus annuled the Gyre.[1] It is distinct from the Partial Girsh godling by having a different description and a slightly different conversations tree.
If the player killed any of the Nephilim rather than pacifying them, then the Partial Girsh godling will be present instead. If the player killed all of the Nephilim, then the Fool of the Gyre will be present.
Conversations
See Also
References
- ↑
XRL.World.ZoneBuilders.VillageCodaBase
, methodGetUltraConversant