Cooking
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Cooking effects are granted when a player creates a cooked meal. The type of effect(s) granted by the meal are controlled by the particular ingredients that are selected when cooking.
- The Meal Preparation skill allows cooking with up to two selected ingredients.
- The Spicer skill allows cooking with up to three selected ingredients.
Basic and Triggered Effects
There are two different types of effects one may gain from a cooked meal.
- Basic effects: Singular effects that are associated with one ingredient.
- For example, cooking with honey can grant the basic effect +3 to saves vs. Disease.
- A basic effect always occurs when cooking with one ingredient. Multiple basic effects may be granted when cooking with two or more ingredients.
- Triggered effects: Dual effects that represent the combination of two different ingredients. One of the provided ingredients randomly provides a trigger condition, while the other provides the resulting effect.
- For example, cooking with dried lah petals and freeze-dried hoarshrooms can grant the triggered effect: Whenever you become afraid, you emit a ray of frost per Freezing Hands at level 5-6.
- A triggered effect has a chance of occurring whenever cooking with two or more ingredients. The game randomly selects which ingredient will provide the trigger condition and which will provide the resulting effect.
- Not all ingredients are capable of being combined with other ingredients to create a triggered effect. Some ingredients have only basic effects.
Tasty Bonus
There is a 10% chance when cooking a meal that it'll give the message "It's tastier than usual." This will give the player one small bonus in addition to the meal effects already given. These can be guaranteed if one of the cooking ingredients is salt.
Possible Effects |
---|
+10% HP |
+1 MA |
+6% Movement Speed |
+3% Quickness |
+1 Strength, Intelligence, Willpower, Agility, Toughness, or Ego |
+10% to natural healing rate |
+1 to hit for melee weapons |
List of Cooking Effects
- Armor-based cooking effects
- Damage reflection-based cooking effects
- Electric-based cooking effects
- Fear-based cooking effects
- Fungus-based cooking effects
- HP-based cooking effects
- Phasing-based cooking effects
- Strength-based cooking effects
- Tongue-based cooking effects
- Water and thirst-based cooking effects
List of Basic Effects and Ingredients
To be added. For now, refer to individual cooking effects pages (also linked above).
List of Trigger Conditions and Ingredients
Trigger Condition | Cooking Domain | Possible Ingredients |
---|---|---|
Whenever you perform a critical hit, | Agility | congealed skulk |
Whenever you suffer a 2X or greater physical penetration, | Armor | bone meal |
Whenever you identify an artifact, | Artifact | sun-dried banana |
Whenever you deal cold damage, there's a 25% chance | Cold | freeze-dried hoarshrooms |
Whenever you are slowed by cold, | Cold | freeze-dried hoarshrooms |
Whenever you deal electric damage, there's a 25% chance | Electric | spark tick plasma |
Whenever you eat a dreadroot tuber or lah petal, | Fear | dried lah petals |
Whenever you become afraid, | Fear | dried lah petals |
Whenever you eat a mushroom, | Fungus | freeze-dried hoarshrooms, pickled mushrooms |
Whenever you get itchy skin, | Fungus | freeze-dried hoarshrooms, pickled mushrooms |
Whenever you deal fire damage, there's a 10% chance | Heat and fire | congealed blaze, cured dawnglider tail, fire ant gaster paste |
Whenever you are set on fire, | Heat and fire | congealed blaze, cured dawnglider tail, fire ant gaster paste |
Whenever you take damage, there's a 8-10% chance | HP | barkbiter jerky, bear jerky, beetle jerky, boar jerky, crab jerky, croc jerky, fish jerky, frog jerky, goat jerky, scorpiock jerky, worm jerky |
Whenever you drop below 20% HP, | HP | barkbiter jerky, bear jerky, beetle jerky, boar jerky, crab jerky, croc jerky, fish jerky, frog jerky, goat jerky, scorpiock jerky, worm jerky |
Whenever you take damage, there's a 12-15% chance | Strength | congealed hulk honey |
Whenever you drop below 30% HP, | Strength | congealed hulk honey |
Whenever you gain a new follower, | Love and loyalty | congealed love |
Whenever you drink honey, | Disease and curing | fermented yuckwheat stem |
Whenever you eat an unfermented yuckwheat stem, | Disease and curing | fermented yuckwheat stem |
Whenever you phase in, | Phasing | congealed shade oil, phase silk |
Whenever you phase out, | Phasing | congealed shade oil, phase silk |
Whenever you take damage from a plant, | Plant | No Results! |
Whenever you take damage, there's a 8-10% chance | Damage reflection | spine fruit jam |
Whenever you reflect damage, there's a 50% chance | Damage reflection | spine fruit jam |
Whenever you take damage, there's a 16-20% chance | Damage reflection | mirror dust |
Whenever you reflect damage, there's a 100% chance | Damage reflection | mirror dust |
Whenever you take damage, there's a 8-10% chance | Regen and healing | congealed salve, starapple jam |
Whenever you take damage, there's a 30-40% chance | Regen and healing | soul curd |
Whenever you use a salve or ubernostrum injector, | Regen and healing | congealed salve, starapple jam |
Whenever you teleport, | Teleport | fermented yondercane, voider gland paste |
Whenever you drink freshwater, there's a 25% chance | Water and thirst | pickles, vinewafer sheaf |
List of Triggered Effects and Ingredients
Triggered Effect | Cooking Domain | Possible Ingredients |
---|---|---|
you gain +8 Agility for 50 turns. | Agility | congealed skulk |
you shank your opponent. | Agility | congealed skulk |
you gain +6 AV for 50 turns. | Armor | bone meal |
you identify all artifacts on the local map. | Artifact | sun-dried banana |
you gain 40-50 Cold Resist for 6 hours. | Cold | freeze-dried hoarshrooms |
you freeze an area per Cryokinesis at level 5-6. | Cold | freeze-dried hoarshrooms |
you emit a ray of frost per Freezing Hands at level 5-6. | Cold | freeze-dried hoarshrooms |
you gain 125-175 cold resist for 50 turns. | Cold | freeze-dried hoarshrooms |
you release an electrical discharge per Electrical Generation at level 5-6. | Electric | spark tick plasma |
you release an electromagnetic pulse at level 8-9. | Electric | spark tick plasma |
you gain 125-175 Electric Resist for 50 turns. | Electric | spark tick plasma |
you gain 40-50 Electric Resist for 6 hours. | Electric | spark tick plasma |
you become immune to fear for 6 hours. | Fear | dried lah petals |
you intimidate creatures around you. | Fear | dried lah petals |
you are immune to fungal spores for 6 hours. | Fungus | freeze-dried hoarshrooms, pickled mushrooms |
you emit a ray of flame per Flaming Hands at level 5-6. | Heat and fire | congealed blaze, cured dawnglider tail, fire ant gaster paste |
you gain 40-50 Heat Resist for 6 hours. | Heat and fire | congealed blaze, cured dawnglider tail, fire ant gaster paste |
you gain 125-175 Heat Resist for 50 turns. | Heat and fire | congealed blaze, cured dawnglider tail, fire ant gaster paste |
you toast an area per Pyrokinesis at level 5-6. | Heat and fire | congealed blaze, cured dawnglider tail, fire ant gaster paste |
you heal to full 15% of the time. | HP | barkbiter jerky, bear jerky, beetle jerky, boar jerky, crab jerky, croc jerky, fish jerky, frog jerky, goat jerky, scorpiock jerky, worm jerky |
you get +30-40% max HP for 1 hour. | HP | barkbiter jerky, bear jerky, beetle jerky, boar jerky, crab jerky, croc jerky, fish jerky, frog jerky, goat jerky, scorpiock jerky, worm jerky |
you beguile a creature as per Beguiling at level 7-8. | Love and loyalty | congealed love |
you heal 15-20 HP. | Regen and healing | congealed salve, starapple jam |
one of your negative status effects is removed at random. | Regen and healing | congealed salve, starapple jam |
you stop bleeding. | Regen and healing | congealed salve, starapple jam |
you heal 40-50 HP. | Regen and healing | soul curd |
all of your negative status effects are removed. | Regen and healing | soul curd |
you can't acquire new diseases for 6 hours. | Disease and curing | fermented yuckwheat stem |
you are cured of an incubating disease with a 25% chance. | Disease and curing | fermented yuckwheat stem |
you are cured of the Ill status effect. | Disease and curing | fermented yuckwheat stem |
you can't be phased for 2 hours. | Phasing | congealed shade oil, phase silk |
you phase out for 20 turns. | Phasing | congealed shade oil, phase silk |
you cause plants to spontaneously grow in a random nearby area. | Plant | crushed grave moss |
you expel quills per the Quills mutation at level 8-9. | Damage reflection | spine fruit jam |
you reflect 100% damage the next time you take damage within 50 turns. | Damage reflection | spine fruit jam |
you reflect 100% damage the next 3 times you take damage within 50 turns. | Damage reflection | mirror dust |
you have a 50% chance to Dismember or Slam your opponent. | Strength | congealed hulk honey |
you gain +8 Strength for 50 turns. | Strength | congealed hulk honey |
you teleport all creatures surrounding you. | Teleport | fermented yondercane, voider gland paste |
you teleport. | Teleport | fermented yondercane, voider gland paste |
you don't thirst for the next 12 hours. | Water and thirst | pickles, vinewafer sheaf |