Cooking
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Cooking effects are granted when a player creates a cooked meal. The type of effect(s) granted by the meal are controlled by the particular ingredients that are selected when cooking.
- The Meal Preparation skill allows cooking with up to two selected ingredients.
- The Spicer skill allows cooking with up to three selected ingredients.
Basic and Triggered Effects
There are two different types of effects one may gain from a cooked meal.
- Basic effects: Singular effects that are associated with one ingredient.
- For example, cooking with
honey can grant the basic effect +3 to saves vs. Disease.
- A basic effect always occurs when cooking with one ingredient. Multiple basic effects may be granted when cooking with two or more ingredients.
- For example, cooking with
- Triggered effects: Dual effects that represent the combination of two different ingredients. One of the provided ingredients randomly provides a trigger condition, while the other provides the resulting effect.
- For example, cooking with
dried lah petals and
freeze-dried hoarshrooms can grant the triggered effect: Whenever you become afraid, you emit a ray of frost per Freezing Hands at level 5-6.
- A triggered effect has a chance of occurring whenever cooking with two or more ingredients. The game randomly selects which ingredient will provide the trigger condition and which will provide the resulting effect.
- Not all ingredients are capable of being combined with other ingredients to create a triggered effect. Some ingredients have only basic effects.
- For example, cooking with
Tasty Bonus
There is a 10% chance when cooking a meal that it'll give the message "It's tastier than usual." This will give the player one small bonus in addition to the meal effects already given. These can be guaranteed if one of the cooking ingredients is salt.
Possible Effects |
---|
+10% HP |
+1 MA |
+6% Movement Speed |
+3% Quickness |
+1 Strength, Intelligence, Willpower, Agility, Toughness, or Ego |
+10% to natural healing rate |
+1 to hit for melee weapons |
List of Cooking Effects
- Armor-based cooking effects
- Damage reflection-based cooking effects
- Electric-based cooking effects
- Fear-based cooking effects
- Fungus-based cooking effects
- HP-based cooking effects
- Phasing-based cooking effects
- Strength-based cooking effects
- Tongue-based cooking effects
- Water and thirst-based cooking effects
List of Basic Effects and Ingredients
To be added. For now, refer to individual cooking effects pages (also linked above).
List of Trigger Conditions and Ingredients
Trigger Condition | Cooking Domain | Possible Ingredients |
---|---|---|
Whenever you perform a critical hit, | Agility | ![]() |
Whenever you suffer a 2X or greater physical penetration, | Armor | ![]() |
Whenever you identify an artifact, | Artifact | ![]() |
Whenever you deal cold damage, there's a 25% chance | Cold | ![]() |
Whenever you are slowed by cold, | Cold | ![]() |
Whenever you deal electric damage, there's a 25% chance | Electric | ![]() |
Whenever you eat a dreadroot tuber or lah petal, | Fear | ![]() |
Whenever you become afraid, | Fear | ![]() |
Whenever you eat a mushroom, | Fungus | ![]() ![]() |
Whenever you get itchy skin, | Fungus | ![]() ![]() |
Whenever you deal fire damage, there's a 10% chance | Heat and fire | ![]() ![]() ![]() |
Whenever you are set on fire, | Heat and fire | ![]() ![]() ![]() |
Whenever you take damage, there's a 8-10% chance | HP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Whenever you drop below 20% HP, | HP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Whenever you take damage, there's a 12-15% chance | Strength | ![]() |
Whenever you drop below 30% HP, | Strength | ![]() |
Whenever you gain a new follower, | Love and loyalty | ![]() |
Whenever you drink honey, | Disease and curing | ![]() |
Whenever you eat an unfermented yuckwheat stem, | Disease and curing | ![]() |
Whenever you phase in, | Phasing | ![]() ![]() |
Whenever you phase out, | Phasing | ![]() ![]() |
Whenever you take damage from a plant, | Plant | No Results! |
Whenever you take damage, there's a 8-10% chance | Damage reflection | ![]() |
Whenever you reflect damage, there's a 50% chance | Damage reflection | ![]() |
Whenever you take damage, there's a 16-20% chance | Damage reflection | ![]() |
Whenever you reflect damage, there's a 100% chance | Damage reflection | ![]() |
Whenever you take damage, there's a 8-10% chance | Regen and healing | ![]() ![]() |
Whenever you take damage, there's a 30-40% chance | Regen and healing | ![]() |
Whenever you use a salve or ubernostrum injector, | Regen and healing | ![]() ![]() |
Whenever you teleport, | Teleport | ![]() ![]() |
Whenever you drink freshwater, there's a 25% chance | Water and thirst | ![]() ![]() |
List of Triggered Effects and Ingredients
Triggered Effect | Cooking Domain | Possible Ingredients |
---|---|---|
you gain +8 Agility for 50 turns. | Agility | ![]() |
you shank your opponent. | Agility | ![]() |
you gain +6 AV for 50 turns. | Armor | ![]() |
you identify all artifacts on the local map. | Artifact | ![]() |
you gain 40-50 Cold Resist for 6 hours. | Cold | ![]() |
you freeze an area per Cryokinesis at level 5-6. | Cold | ![]() |
you emit a ray of frost per Freezing Hands at level 5-6. | Cold | ![]() |
you gain 125-175 cold resist for 50 turns. | Cold | ![]() |
you release an electrical discharge per Electrical Generation at level 5-6. | Electric | ![]() |
you release an electromagnetic pulse at level 8-9. | Electric | ![]() |
you gain 125-175 Electric Resist for 50 turns. | Electric | ![]() |
you gain 40-50 Electric Resist for 6 hours. | Electric | ![]() |
you become immune to fear for 6 hours. | Fear | ![]() |
you intimidate creatures around you. | Fear | ![]() |
you are immune to fungal spores for 6 hours. | Fungus | ![]() ![]() |
you emit a ray of flame per Flaming Hands at level 5-6. | Heat and fire | ![]() ![]() ![]() |
you gain 40-50 Heat Resist for 6 hours. | Heat and fire | ![]() ![]() ![]() |
you gain 125-175 Heat Resist for 50 turns. | Heat and fire | ![]() ![]() ![]() |
you toast an area per Pyrokinesis at level 5-6. | Heat and fire | ![]() ![]() ![]() |
you heal to full 15% of the time. | HP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
you get +30-40% max HP for 1 hour. | HP | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
you beguile a creature as per Beguiling at level 7-8. | Love and loyalty | ![]() |
you heal 15-20 HP. | Regen and healing | ![]() ![]() |
one of your negative status effects is removed at random. | Regen and healing | ![]() ![]() |
you stop bleeding. | Regen and healing | ![]() ![]() |
you heal 40-50 HP. | Regen and healing | ![]() |
all of your negative status effects are removed. | Regen and healing | ![]() |
you can't acquire new diseases for 6 hours. | Disease and curing | ![]() |
you are cured of an incubating disease with a 25% chance. | Disease and curing | ![]() |
you are cured of the Ill status effect. | Disease and curing | ![]() |
you can't be phased for 2 hours. | Phasing | ![]() ![]() |
you phase out for 20 turns. | Phasing | ![]() ![]() |
you cause plants to spontaneously grow in a random nearby area. | Plant | ![]() |
you expel quills per the Quills mutation at level 8-9. | Damage reflection | ![]() |
you reflect 100% damage the next time you take damage within 50 turns. | Damage reflection | ![]() |
you reflect 100% damage the next 3 times you take damage within 50 turns. | Damage reflection | ![]() |
you have a 50% chance to Dismember or Slam your opponent. | Strength | ![]() |
you gain +8 Strength for 50 turns. | Strength | ![]() |
you teleport all creatures surrounding you. | Teleport | ![]() ![]() |
you teleport. | Teleport | ![]() ![]() |
you don't thirst for the next 12 hours. | Water and thirst | ![]() ![]() |