Cherub
![]() |
This information is reliable as of patch 2.0.200.85. If this is no longer the current patch, you can help by updating it. |
Cherubim are a group of powerful tier 8 creatures that can be found roaming Qud, as well as guarding the reliquaries to their respective sultans. One cherubim type corresponds to each "old" faction, and the sultans who are allied with such during their time of reign will have their reliquaries guarded by them in the Tomb of the Eaters.
They are of the hidden faction Cherubim, which are neutral to everything. This means they are docile, including when they are found roaming around. However, they will become hostile when provoked. If they are guards, they will also be hostile if their sultan's possessions are stolen or if the creature does not have the Mark of Death.
The additional abilities they gain are related to the sultan's theme. All non-mechanical cherubim have the ability to reheat themselves by 60 degrees per turn if they are ever frozen, and have a 100% chance to reflect projectiles. This reflection is vulnerable to EMP blasts.
List of Cherubim
Mechanical Cherubim
If the sultan that the cherubim are related to is from the 4th period or later, they will be Mechanical instead. They have slightly different stats than normal cherubim. Mechanical cherubim also will attempt to heat themselves up and reflect projectiles, but they are decreased to 50T per turn and 50% respectively.
List of Mechanical Cherubim
Sultan Theme and Abilities
All cherubim gain dynamic abilities based on the sultan's theme their faction is allied with.
Theme | Caste | Description | Notes |
---|---|---|---|
glass | glass | • Attacks have a 10% chance to dismember.
• Reflects 25% damage back at attackers. |
|
jewels | jeweled | • +10 Ego.
• Attacks have a small chance to transmute opponents into gemstones. |
There is a 5% chance to to transmute into gemstones. This is instant death, even if the target was a dominated creature. |
stars | star | • Light Manipulation 10 | |
time | time | • Temporal Fugue 10 | |
salt | salt | • +10 Willpower
• +100% HP |
|
ice | ice | • +100 Cold Resist
• Ice Breath 10 |
|
scholarship | learned | • +10 Intelligence
• Attacks discharge |
|
might | mighty | • +20 Strength | |
chance | chaotic | • Whenever this creature is about to take damage, there's a 25% chance they blink away instead.
• Whenever this creature attacks, 50% of the time the Fates have their way. |
|
circuitry | electric | • +100 Electrical Resist | |
travel | quickened | • +5 Quickness
• Teleportation 10 |
References
Everything in this page is taken from [1].
- ↑
XRL.World.Parts.CherubimSpawner