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Welcome
[ Wiki Editors ]
Welcome to the official wiki for Caves of Qud, a Science-Fantasy Roguelike RPG developed by Freehold Games and set in the exotic, deeply-simulated, far-future world of Qud.
This wiki is run and maintained by the players, and graciously hosted by the developers. Infoboxes updated every patch.
Live and Drink, knowledge-seeker.
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Latest Patch Notes
- Caves of Qud 1.0 OUT NOW!
- We are proud to announce that after 17 years of development, Caves of Qud launches into 1.0 today. A new trailer celebrating the launch will also be debuting today at PC Gamer’s Most Wanted showcase. Make sure you tune in starting at 12pm PST/3pm EST/8pm GMT/9pm CEST.
EDIT: The 1.0 launch trailer is now live!
The Caves of Qud 1.0 update includes:- The conclusion of the main quest, with multiple endings
- Lots of new music, sound effects, items, and final UI polish
- Tons of bugfixes and small feature improvements
- The base game
- <a class="bb_link" href="https://store.steampowered.com/app/1247760/Caves_of_Qud_Soundtrack/" target="_blank" rel="" >The finished original soundtrack</a>, now with over 2 hours of music
- <a class="bb_link" href="https://store.steampowered.com/app/3252660/Caves_of_Qud__Pets_of_Harvest_Dawn/" target="_blank" rel="" >The Pets of Harvest Dawn DLC</a>, with your choice of 13 unique companions to start the game with
- And most importantly, the Dromad Deluxe seal stamped on your main menu!
<img src="https://clan.cloudflare.steamstatic.com/images/7472163/71d67400f978c4bb665ce279ba0bf3e1167526bd.png" />
<a class="bb_link" href="https://store.steampowered.com/bundle/46891/Dromad_Deluxe_Edition/" target="_blank" rel="" >https://store.steampowered.com/bundle/46891/Dromad_Deluxe_Edition/</a>
If you already purchased the base game, you can complete the Dromad Deluxe collection (and get your seal) by buying the rest of the items in the bundle.What’s Next?
What comes after 1.0 for Caves of Qud? First and foremost, the team will be taking a well-deserved break. Putting the capstone on a game as complex as Qud took a whole lot of work. After that, we plan to continue updating the game, with two big feature arcs already in mind. Whether those are free updates or paid DLC has yet to be determined.
And while we might push updates to the live branch, we’ll be keeping save game compatibility stable between big feature arcs. This should allow modders to feel comfortable getting to work on new mods. Compatibility might break when a big feature arc does drop (whether it’s free or DLC), but we’ll give plenty of lead time in the run up to those releases.
Other than that, we’ll be working on supporting other platforms. More news on that later.Beginner Tutorial
We’ve collaborated with<a class="bb_link" href="https://www.youtube.com/@SBPlaysGames" target="_blank" rel="" > SBPlaysGames</a> to create a beginner tutorial designed for first time players who want to jump in quickly. If you have been hesitant to start playing, this guide is a great companion to stat your journey. And if you have any friends who are Qud-curious, send them this video!Reddit AMA
We are hosting an AMA on <a class="bb_link" href="https://www.reddit.com/r/Games/" target="_blank" rel="" >r/Games</a> with the Caves of Qud team on Monday December 9th 2024 starting at 10am PST/1pm EST. Bring your questions about Caves of Qud development, what it’s like working on an Early Access title for over 15 years, or something dank such as their favourite Dune memes!Merch is Live!
The first wave of official Caves of Qud merch by Mighty Merch is <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fmightymerch.store%2Fcollections%2Fcaves-of-qud" target="_blank" rel=" noopener" >now available for pre-order!</a> Show off your love for our esoteric indie roguelike with a Live and Drink t-shirt. Hang up a print of a fictitious sci-fi novel featuring a strange and wondrous vista from the world of Qud. The first wave will contain t-shirts, stickers, posters, and pins, with more designs and items coming in future waves.
<img src="https://clan.cloudflare.steamstatic.com/images/7472163/58e44347fa4a1bedcb497a6fee1b3fa54cb5c602.png" />Speedrun Contest for Content Creators - Update to Rules!
Attention Qud experts, speedrunners, and streamers alike! We are holding a special contest to celebrate the 1.0 update and the end of the game. Choose your run difficulty and beat the game as quickly as possible in front of an audience to win fabulous Caves of Qud prize packs. This is a contest designed to be streamed and shared with your community. PLEASE NOTE: Rules have been refined and updated since last week’s post so please review all the details again. <a class="bb_link" href="https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fdocument%2Fd%2F1R1nLSESaHUbn84TDwpbUNiTBY0QlQx-hKmPXFCi_u7A%2Fedit%3Ftab%3Dt.0" target="_blank" rel=" noopener" >Full details and rules can be found here.</a>A Thank You…
It feels like a fever dream to be releasing 1.0. Seventeen years of development, nine and a half years of Steam Early Access. The only constant has been that whenever we’ve shown the game to a wider audience, there are more and more weirdos just like us who are ready to connect with it. Thank you so much for supporting us through the years — some of you since the very beginning — and helping us bring something original and heartfelt into the world.Full Patch Notes for Caves of Qud 1.0END OF THE GAME- We added the end of the game, including the conclusion of the main quest and the ability to beat the game, with multiple endings.
In support of this we added many, many things that are too numerous to list and would need to be redacted anyway. Enjoy!
SOUND & MUSIC- Added several new music tracks, mostly for the endgame but one for overland maps in the salt marshes, desert canyons, hills, and flower fields.
- Added several remasters of existing tracks.
- Added many, many new sound effects.
UI- Added a new main menu with animation.
- Refactored the main menu and secondary menu options.
- Polished the frames of several submenus, like the Mods menu and Modding Toolkit.
- Renamed the Skills & Powers screen to Skills, the Attributes screen to Attributes & Powers, and the Inventory & Equipment screen to Equipment.
- We made several functionality improvements to the Equipment screen.
- Added a new option that allows pagination binds to move between inventory and equipment panes and arrow keys to collapse / expand categories. (Options > UI > "Navigate inventory and equipment panes with left/right pagination instead of movement binds"; must have advanced options enabled)
- The option "Equip/unequip highlighted item when pressing right or left" now functions in modern UI when using pagination navigation on the Equipment screen.
- Added a new option to expand whichever of the inventory or equipment panes is currently focused. (Options > UI > "Expand the equipment or inventory pane when focused"; must have advanced options enabled)
- The proper pane on the Equipment screen is now selected based on how you enter the screen (ie, hitting 'i' will enter the screen with the inventory pane in focus).
- Added a selection highlight to the inventory and equipment lists.
- Added hotkeys to the equipment pane in list mode.
- Dragging an item onto the paper doll background now autoequips it to an appropriate slot.
- Right-clicking a piece of default equipment on the paperdoll now inspects it.
- The inventory search filter now prefers exact substring matches instead of fuzzy searching by default. The search mode can be changed in the toggle options on the Equipment screen.
- Added tooltips for the filter categories.
- Added a new option that allows pagination binds to move between inventory and equipment panes and arrow keys to collapse / expand categories. (Options > UI > "Navigate inventory and equipment panes with left/right pagination instead of movement binds"; must have advanced options enabled)
- Added compute power to the secondary attributes pane of Attributes & Powers screen. It only appears if you have compute power greater than the default of zero.
- Added a new option that allows the character sheet to expand to full height or full screen on large monitors. (Options > UI > Character sheet size)
- Buy Mutations and Show Effects are now navigable options on the Attributes & Powers screen.
- The Quests screen now supports expand and collapse-all binds.
- Left and right now expand and collapse categories correctly on the Tinkering, Journal and Quests screens.
- Collapsing a category on the Skills screen now selects the proper parent category.
- Using search on the Skills screen now searches all skills, including unexpanded...
- The conclusion of the main quest, with multiple endings
- — 2024-12-05 16:57:03
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Links
Discussion | |
Official Discord · CoQ Subreddit · Steam Forums · GOG Forums |
Purchase & Download | |
Steam · itch.io · GOG |
Other Resources | |
Qudzoo · Steam Guides |
Miscellaneous | |
Official Website · Developer Facebook · Developer Twitter · Developer Patreon |