Wishes
This article has information that is missing or not up to par.
Reason: There are a number of implemented wishes that are not listed here. |
Reason: There are a number of implemented wishes that are not listed here.
A wish is a command that can be executed by the player through a console accessible with a key binding (bound by default to ctrl-w). They are generally considered debug commands, but may also be of use setting up special runs or for whatever else the player would like to use them for.
Binding the wish command
To bind wishing to a key combination:
- From the main view, press Escape to open the main menu.
- Select the Key Mapping menu option.
- Use the arrow keys to scroll to the Debug section.
- Scroll to Wish and press Enter.
- Press whatever key combination you would like to access the wish console with. For example, Ctrl+Shift+W.
(The game may prompt you if your chosen combination is already taken by something else.)
Now it should be possible to wish from the main view.
Usage Notes
Most wish commands are strictly case-sensitive. Keep that in mind when using any of the wishes below. For example, wishing dismember:Tail
will dismember your tail (if you have a tail), but wishing Dismember:Tail
will spawn a schematics drafter because the latter wish does not exactly match a wish command.
Entering any input that does not exactly match a wish command will perform a lexigraphic search (using a Levenshtein distance algorithm) on object blueprints, mutations, quests, and zones, and attempt the best match it can find.[1] Matching on an object blueprint spawns that object; matching on a mutation grants that mutation; matching on a quest begins that quest; and matching on a zone teleports to that zone.
A very common problem that occurs when a wish goes wrong is that your character will gain an undesirable mutation with a name that is somewhat similar to your wish command. If this happens to you, use the mutationbgone
wish to remove the mutation.
Wish-only Items of Note
ScrapX
, disassembles into <0>x10, <1>x4, <2>x4, <3>x4, <4>x4, <5>x4, <6>x4, <7>x4, and <8>x4
List of wishes
Here wishes are sorted into headings based on what they do. Consider using the table of contents at the beginning of this article to jump to a topic of interest.
In the names of wishes, <
angle brackets >
indicate a blank to fill in and [
square brackets ]
indicate an optional part.
A note for modders: Unless otherwise mentioned, the logic for each wish is handled in the game's Wishing
class.[2]
Special modes
All special modes are off by default. Once turned on, they remain in effect across game sessions until either they're turned off or the game is closed. They can be turned off by using the same wish that turned them on.
calm
cool
idkfa
- You cannot lose hit points.
- Your hydration is always at maximum.
- Your attacks that penetrate instantly kill.
- You cannot become lost from moving on world map tiles.
- You can move through normally impassible objects, such as walls.
- You can automove (such as autoexplore) while a hostile creature is visible.
However, you can still die from effects that kill without inflicting damage, such as the gaze of a lithofex.
In all of the aforementioned points, "you" refers to the player body at any given time. Swapping bodies after activating God Mode will cause it to start applying to the new body.One special mode, identified in the key mapping menu as ExploreZone, is not accessible through a wish. To access it, follow the instructions for binding the wish command, but substitute ExploreZone in place of Wish. ExploreZone causes the entire zone the player body is in to remain revealed while it's active.
Character stats, effects, and information
1hp
bleed
checkforpart:<part>
chimericpart
clean
cleaneffects
clearstatshifts
cloacasurprise
crystaldelight
confusion:<duration>:<level>
cooktestunits:<domain,domain>
cooktestunits:<domain,domain>
daze
decapitateme
dismember:<limb name>
effect:<effect id>
famished
hungry
iamconfused
itemnaming[:<kill>[:<influence>]]
itemnaming
for the simplest version of this wish. kill
and influence
will treat the naming opportunity as if it was inspired by killing or having an interaction with the specified thing(s). For example, itemnaming:Madpole
to name the item as if you just killed a madpole, or itemnaming::Q Girl
to name the item as if you were inspired by Q Girl.shownamingchances
license[:<tier>]
lost
notlost
mutation:<id>
mutationbgone[:<id>]
mutationbgone
). Doing so will open a menu that allows you to pick the mutation you wish to remove.pro
All six of the player body's base attributes become 40, even those that are greater than 40.
This does not remove any temporary effects that boost attributes, such as Ego Projection.removepart:<part>
showmygender
showstatshifts
fast
slow
spend
stat:<statid>:<value>
Accepts the following as arguments: Hitpoints
,AV
, DV
, Strength
, Agility
, Toughness
, Intelligence
, Willpower
, Ego
, Energy
, Speed
, MoveSpeed
, XP
, XPValue
, SP
, MP
, AP
, MA
, HeatResistance
, ColdResistance
, ElectricResistance
, AcidResistance
, and Level
. Case sensitive, must be typed exactly as shown. Accepts a positive or a negative number.
MP
.statbonus:<statid>:<value>
stat
. Accepts a positive or negative number. The stat bonus typically tracks temporary adjustments to a stat, such as those gained by wearing equipment that boosts a stat. Using this wish will have a similar effect. For example, extra stat points added by this wish are ignored when attempting to buy a new skill that requires a certain stat value.statpenalty:<statid>:<value>
stat
. Accepts a positive or a negative number.supermutant
trip
unequip:<limb name>
whatami
xpmul:<amount>
xp:<amount>
xpverbose:<amount>
Conversations
conv:<id>[:<speakerblueprint>]
convnode:<id>:<startnode>[:<speakerblueprint>]
Diseases and infections
glotrotonset
glotrot
glotrotfinal
cureglotrot
ironshankonset
ironshank
cureironshank
monochrome
monochromeonset
resetgreyscale
fungone
glowcrust
curefungus
Factions
allhated
allloved
clearfactionmembership
factionrep:<id>:<amount>
showrandomfaction
showrandomfactionexceptbeasts
showrandomfactionshortname
showrandomoldfaction
traveler
wandermode
Going places
blink
crossintobright
thinworld
instead.godown:<n>
n
levelsn
levels, or go up -n
levels if n
is negative.gates
goclam
go:<specifier>
specifier
can be one of the following: shuglair
, shug
, agolgot
, rermadon
, qas
, qon
, or qasqon
. For most use cases you should typically prefer either goto
or gosecret
.goto:<zone ID>
goto:JoppaWorld.11.22.1.1.10
gosecret:<secret ID>
gosecret:$beylah
hydropon
returntoqud
sultantomb1
sultantomb6
thinworld
thinworldx
thinworld
where?
where
where?
but also includes coordinates and only prints to message logxy
zone:<id>
Quests
questdebug
startquest:<quest name>
quest:<quest name>
startquest
finishqueststep:<quest name>:<step name>
completequest:<quest name>
stage2
stage3
stage4
stage5
stage6
stage8 OR tombbetastart
stage11 OR reefjump
postgolem
sherlock
hindrenawardtest,<Motive>,<Circumstance>,<Thief>
finishallquests
othowander1
markofdeath
markofdeath?
Journal Secrets
filljournal
reshephgospel
reveal1sultanhistory
revealobservations
sultanhistory
sultanreveal
villagereveal
revealsettlements
revealmapnotes
revealsecret:<secret id>
The following locations have a predetermined secret ID that you can use with this wish:
- Bey Lah:
$beylah
- flattened remains:
$skrefcorpse
- oddly-hued glowpad:
$glowpadmerchant
- Ruin of House Isner:
$ruinofhouseisner
- Kindrish:
~kindrish
- gyl:
$recomingnook
- Mamon Souldrinker:
$mamonvillage
- Oboroqoru's Lair:
$oboroqorulair
- the hydropon:
$hydropon
- Lair of Girsh Agolgot:
$agolgotlair
- Lair of Girsh Shug'ruith the Burrower:
$shugruithlair
- Lair of Girsh Rermadon:
$rermadonlair
- Lair of Girsh Bethsaida:
$bethsaidalair
- Lair of Girsh Qas and Girsh Qon:
$qasqonlair
Skills
allskills
skill:<skillID>
skill:Survival_Camp
)skill:<skill name>
skill:make camp
)axer
cluber
fencer
masterchef
sblader
skillpoints
smartass
Spawning things
Entering any input that does not exactly match a wish command will perform a lexigraphic search (using a Levenshtein distance algorithm) on object blueprints, mutations, quests, and zones, and attempt the best match it can find.[5] Matching on an object blueprint spawns that object; matching on a mutation grants that mutation; matching on a quest begins that quest; and matching on a zone teleports to that zone.
Generally this means that, to spawn a specific object, you can simply wish for its object ID.
Object IDs are listed on each wiki page in the ID field of the infobox.
allbox
baetylrewardarmor
baetylrewardartifact
baetylrewarditem
baetylrewardmelee
baetylrewardmissile
bits[:<>]
clone
A clone of the player body is created in the chosen direction, occupying the same cell as anything else that was already there.
To clone someone other than the current player body, useswap
to become someone else before using clone
.cryotube
cyber
datadisk
extraculthunter
extrasolohunter
factionencounter:<FactionName>
GenericFactionPopulation
population table, which includes Pariahs, Bears, Arachnids, Tortoises, Antelopes, Apes, Barathrumites, Birds, Mechanimists, Seekers of the Sightless Way, and Putus Templar (as of patch 2.0.201.58). That's because the game defines some special logic for these supported factions in PopulationTables.xml.glass
implant:<blueprint>:<bodypart>
bodypart
.item
item:<blueprint>:<number>
number
copies of an item with the blueprint given by blueprint
.leadslugs
makevillage
maxmod
minime OR eviltwin
modify:<blueprint>:<mod>
object:<id>
placeobjecttest:<ObjectID>
placeobjecttest:Flamethrower
playerlevelmob
population:findblueprint:<blueprint>
population:generate:<table>#<amount>
DynamicObjectsTable
, DynamicInheritsTable
, or DynamicSemanticTable
, e.g.: population:generate:DynamicObjectsTable:Snapjaws#10
.randomitems
RandomNoTakeObject
randomrelic:<n>
n
random relicsrelic
rivertest
roadtest
slynthasterisk
smartitem:<id>
Reason: Which qualities?
An object blueprint is chosen from among blueprints with certain qualities using a Levenshtein distance algorithm, and an object of the closest matching blueprint is created in the same cell as the player body.
This object has a unique name and is sapient, in a distinct way from those animated with Spray-a-Brain. Each one likes one thing and hates another, and has a feeling towards the player quantified as a positive or negative integer or zero.
Speculation: There is no apparent way to influence the player attitude. It's likely that this feature is incomplete.spawn:<object>
sultanrelics
sultantest:<attributes>
testhero:<base type>
base type
can be most any object blueprint. If you specify something that normally doesn't have a brain, it will be given one.Removing Things
destroy
obliterate
wish.deathgeno:<name>
geno
except acts as if the things where killed naturally (potentially leaving things behind) instead of simply removing them from existence.geno:<name>
obliterate
destroy
wish.Rolling dice
roll:<die expression>
rollmax:<die expression>
rollmin:<die expression>
rollcached:<dice expression>
rollmaxcached:<dice expression>
rollmincached:<dice expression>
Miscellaneous
a:<word>
auditblueprints
beguile
bodyparttypes
bookfuck
.rtf
filesbookfuckonefile
bordertest
bpxml:<blueprint id>
clearach!!!
- The game will attempt to remove all of your Steam achievements for the game. This will fail silently if the game session is not currently attached to Steam.
- The Steam overlay may not immediately refresh your list of achievements, but restarting the game should do so.
- Many of the game's global state variables that are preserved across sessions will be reset to 0, such as the count of how many snapjaws you've killed.
- The game will attempt to reset all of your Steam stats for the game to 0. Again, this will fail if Steam is not attached.
copy
day
disablemarkup
dude
enablemarkup
eventtest
exception
DivideByZeroException
, which will be visible in your Player.log
. Like with most exceptions that happen during gameplay, the game keeps going on afterwards and doesn't crash.explodingpalm
factionsheeter
find:<blueprint>
findduplicaterecipes
findfarmers
fungalvision
garbagetest
groundliquid
hasblueprintbeenseen:<blueprint>
ObjectBlueprints.xml
, returns whether or not the player has seen that objectheapshot
highpools
highreg
mazetest
memcheck
night
objdump
ObjectDump.txt
optionspop
playeronly
Moving between zones immediately flushes the action queue, such that moving across a zone boundary and back will undo the effect of this wish.
Changing bodies puts both your new body and your old body in the action queue. This means that wishing playeronly
followed by swap
will still allow the body you leave to act on its own. You can prevent this by wishing playeronly
again.
calm
in that calm
leaves everyone in the action queue but prevents AI from running until it's disabled.pluralize:<word>
popuptest
powergrid
powergriddebug
powergrid
but with more debug loggingpowergridruin
purgeobjectcache!
rebuild
rebuildbody:<asAnatomy>
Bodies.xml
, rebuilds the player's body according to that anatomy.reequip
regionalize
reload
ObjectBlueprints.xml
, from all active mods. Almost everything is reloaded, but some things are not:
- Object tile images will not update until the game client is reopened.
- Changes to
Worlds.xml
will not affect an existing save. A new one must be started.
restock
seed:<n>
sheeter
shove
showcooldownminima
showgenders
showintproperty:<prop>
showpronounsets
showstringproperty:<prop>
somethinggoeswrong
soundlog
sultanmuralwalltest
sultantest:<attributes>
swap
test437
testcardinal
testendmessage
testmadness
testmarkup
testobjects
testordinal
testpets
testpop
testrig
testsifrah
teststringbuilder
testzoneparse
togglementalshields
topevents
tunneltest
villageprops
wavetilegen
weather
websplat
zonebuilders
Wishes with unlisted functions
This article has information that is missing or not up to par.
Reason: What do these wishes do? How are they used? |
Reason: What do these wishes do? How are they used?
auditrenderlayers
blueprint
buildscriptmods
clearnavcache
clearprefs
configobjectfinderfilters
expand
fire
gainmp
gamestate:<key>
getstringgamestate:<key>
hydraulics
hydraulicsglass
hydraulicsmetal
hydraulicsplastic
hydraulicsruin
idall
idallhere
impl
listtags
maket2
mechpower
memtest
objtest
opinion
pushgameview <view>
regeneratedefaultequipment
reputation:<faction>:<value>
rewish
setintproperty
setstringgamestate:<key>:<value>
key
in the game's state dictionary to the string value
slynthquest
sparks
stage10
stage3a
stage9
stage9b
stage9c
stage9d
stage9e
stage9f
stage9u
statpenality
sultanmuralwalltest2
sultanquests
tombbeta
tombbetaend
tombbetainside
understandpartial
what
wish
wordrel:<word>
zap
allaggroxp
flushandrebuild
zoneconnections
freezezones
clearfrozen
ensurevoids
svardymstorm
Tips and tricks
- You can use the
goto
wish to automatically teleport to several different locations, for example:- Joppa:
goto:JoppaWorld.11.22.1.1.10
- Six Day Stilt:
goto:JoppaWorld.5.2.1.2.10
- Kyakukya:
goto:JoppaWorld.27.20.1.1.10
- Ezra:
goto:JoppaWorld.53.4.0.0.10
- Joppa:
- The wish
setstringgamestate:GameMode:Roleplay
can be used to change a game into Roleplay mode.
References
This information is reliable as of patch 2.0.201.50. |