Ruin of House Isner
Ammo Type
|
|
---|---|
Accuracy
|
Medium (5) |
Shots per Action
|
1 |
Ammo per Action
|
1 |
Max Ammo
|
7 |
Complexity
|
2 |
Tier
|
'"`UNIQ--finalizedvar-0--QINU`"' |
<2222> | |
Can Disassemble
|
yes |
Can Build
|
no |
Skill Used
|
|
Reputation Bonus
|
water barons: -400 |
Character
|
) |
ID?
|
Ruin of House Isner |
Attributes
|
1 Ego |
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
The Ruin of House Isner is a hidden artifact, its whereabouts only found in Markov-generated text, such as white-titled books[1], or as a secret from performing the water ritual with a member of the Trolls faction. Every game, the location is a random parasangAn area made of 3x3 screens, which is represented as one tile on the overworld map. in the left half of the overworld (the leftmost 40x25) tiles. This can be within any zone of the parasang, but will always be above ground in a unique red and magenta chest. [2]
Finding the Ruin of House Isner for the first time grants the achievement The Spirit of Vengeance.[3]
Locating the Ruin of House Isner
The location of the Ruin of House Isner must be pieced together by at least two separate clues found in markov generated (white text) books. Multiple clues can be found within one book, and clues can be found in both the title and the text. These books have a chance of containing sentences that provide the coordinate in one directional axis away from a known landmark. The possible directions are North, South, East, and West. The full coordinate must be constructed through two clues: one that uses North/South, and one that uses East/West.[4]
Other methods of generating markov text can give clues to the location of the Ruin of House Isner, such as:
- Using Telepathy to talk to sleeping characters
- Talking to non-hostile birds, such as a glowcrow
- Talking to Euclid, found in Barathrum's Study
It is also possible for a quest to generate with the Ruin of House Isner's location as the reference point to another location, but this is a rare occurrence.
It's also possible for a procedural village quest to generate with the Ruin of House Isner as its objective. In this case, the quest giver will provide a landmark and directions that will reliably guide the player to the location of this weapon. Upon obtaining the weapon, however, the quest giver will not recognize that you are in possession of it; indeed, even if the weapon is held in your hand or your missile weapon slot, the only available dialog option is "I haven't located the Ruin of House Isner yet."[5]
Possible Sentences
These are possible sentences to look out for to make skimming through books easier. One sentence is created by using a random cell from each column.[4]
in the | lost masterwork pistol, | said to be stored somewhere _ parasangs (direction) of (location). |
with the | hiding place of the Ruin of House Isner, | rumored to be stored somewhere _ parasangs (direction) of (location). |
to the | famous revolver Ruin of House Isner, | located somewhere _ parasangs (direction) of (location), as the story goes. |
of the | chest holding the Ruin of House Isner, | located somewhere near (location) some _ parasangs (direction). |
chest containing the Ruin of House Isner, | which I hid somewhere (direction) of (location), about _ parasangs. | |
masterwork pistol Ruin of House Isner, | where I stored it somewhere _ parasangs (direction) of (location). | |
Ruin of House Isner, |
Tips
- It is the only non-procedurally-generated missile weapon that grants ego, so cloning it with metamorphic polygel can be used as an unconventional Ego boost.
Recall Story
References
- ↑
XRL.World.Parts.MarkovBook
, methodPostprocessLoadedCorpus
- ↑
XRL.World.WorldBuilders.JoppaWorldBuilder
, methodAddStaticEncounter
- ↑
XRL.Achievements
- ↑ 4.0 4.1
XRL.LoreGenerator
- ↑ This was observed in world seed b4d08c45-ffdd-44e6-bc4d-65878d2f61ea in version 2.0.203.56 at the village of Surqalil south of the Six Day Stilt.