User:Starfungus
starfungus info page :)
todo:
- make conversation pages for all foo and Mechanimist convert
- update Kyakukya, needs new dynamic map that includes Erah
- update Yurl conversation, update Character as necessary
- check if other kyakukyans have different dialogue now
- snapjaws deserve better pages :(
- removed content cleanup
- mural accomplishment images on Journal?
PerhapsWrong
PerhapsWrong
Ending Type / Gyre Status | Covenant | Return | Marooned | Launch | Accede |
---|---|---|---|---|---|
Gyre Not Annulled | No Plague | Plagued | Plagued | Ruined/Plagued* | Ruined |
Gyre Annulled | No Plague | No Plague | No Plague | No Plague | Ruined |
XRL.World.Conversations.Parts.EndGame.EvaluateState
* If Resheph was destroyed by opening the nondeterministic core, then Qud will not be Ruined in a standard Launch ending, and only Plagued.
In addition, there's a slew of other factors that can affect the Coda in small ways. Among these are:
Raising Indrix
- If the player has completed Raising Indrix,[1] It will appear either in the inventory of the
village apothecary then amaranthine dust will appear in the inventory of the
village apothecary if one is present, or elsewhere if none is present.[2]
- If the player has not completed Raising Indrix, then the
amaranthine prism will be available for sale from the
village merchant, or be elsewhere if none is present.[3]
If, Then, Else
If the player has started or completed If, Then, Else, then one of three figurines will be present in the inventory of the village merchant, or elsewhere in the village if none is present:[4]
- ↑
XRL.World.Conversations.Parts.EndGame
, methodEvaluateState
- ↑
XRL.World.ZoneBuilders.VillageCoda
, methodPopulateCodaApothecary
- ↑
XRL.World.ZoneBuilders.VillageCoda
, methodPopulateCodaMerchant
- ↑
XRL.World.ZoneBuilders.VillageCoda
, methodPopulateCodaMerchant
- ↑
XRL.World.Conversations.Parts.EndGame
, methodEvaluateState