Dermal insulation
dermal insulation
3 lbs. Weight | |
Complexity
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3 |
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Character
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ç |
ID?
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DermalInsulation |
Spawns in
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Infobox data from game version 2.0.207.72
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Cybernetic Info
License point cost
|
2 |
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Slots
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Body • Head • Back |
Destroyed when removed
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Yes |
dermal insulation is a lower cost cybernetic which upon installation grants the user a +6 bonus to each of the four Elemental resistances , this boost is considered permanent and can stack with other sources or copies of the implant.
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Can somewhat reduce the danger of certain enemies capable of heavy elemental damage, such as humors and gyrohumors
- Low cost allows for installation without much impact on the user's ability to install other implants.
- Can be useful for traveling in locations with extreme temperatures such as Bethesda Susa and the Asphalt Mines
Disadvantages
- kaleidocera capes, kaleidocera muffs and kaleidocera krakows all provide a much higher increase to overal elemental resistance (+20) without taking up a valuable cybernetics slot.
- Does not provide a unique or especially difficult to obtain bonus.
- The Head, Body and Back slots are generally competitive, which can make the opportunity cost of installing less impactful implants very high.
Tips
Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
- Becomes noticeably more effective if the user originates from Yawningmoon or Ibul. The innate +15 to heat or cold resistance is increased to 21 with the implant installed, providing fairly substantial protection especially if found early.
- Can be used to reduce the damage of the multi-elemental Irisdual Beam possessed by the Girsh Nephilim.
- Melee-focused characters who generally do not need certain back slot exclusive cybernetics like gun rack or phase-adaptive scope may have an easier time finding space for dermal insulation or other utility implants such as intravenous port.