Security interlock
1 lb. Weight | |
Complexity
|
4 |
---|---|
Character
|
ç |
ID?
|
SecurityInterlock |
Spawns in
|
|
Infobox data from game version 2.0.207.72
|
License point cost
|
3 |
---|---|
Slots
|
Hands • Feet • Body • Back • Face • Arm • Head |
Destroyed when removed
|
Yes |
security interlock is a moderate cost cybernetic implant which upon installation allows the user to open various doors without needing a security card or key.
With the implant installed, whenever the user attempts to open or walk through a valid locked door "You interface with the locked door and unlock it" will be printed into the message log and the user will be able to fully interact with the door as though it is unlocked.
The door unlocking effect itself only works on security doors and the
bronze
silver and
gold doors guarded by the trolls of
Bethesda Susa. Other locked doors, such as the various doors and
glass door located within the 3rd strata of
Grit Gate as well as the
Life Gate and
Death Gate will remain locked until certain story conditions are met.
Advantages & Disadvantages
Advantages
- Useful for locations with large numbers of locked doors, such as Rusted Archway and the upper strata of grit gate.
- Can be used to open the purple security door present on the surface of Golgotha.
- Can be installed into any slot, allowing for use without necessarily having to worry about sacrificing other more slot-restricted implants to make space.
Disadvantages
- Doors for the most part can be circumvented by destroying nearby walls with a pickaxe, severely limiting the usefulness of being able to freely open them.
- Moderate cost can be a bit prohibitive depending on the user's license tier and build goals.
- Destroyed when uninstalled, reducing usability without careful planning and consideration.
- Outside of static locations doors are relatively rare and often in random positions, limiting overall utility.
Tips
- If the user is sufficiently fast, such as by using a skulk injector and sprinting or having installed motorized treads, it is possible to run past the three trolls present in the upper strata of Bethesda Susa without having to fight or otherwise obtain the keys they carry.
- While normally destroyed when uninstalled, it is possible to preserve the implant for future use. This can be achieved by initially installing the implant in a non-essential limb such as the face or hands and using the Amputate Limb skill to remove the implanted part when needed. The cybernetic can then be reclaimed for eventual reuse by butchering the newly dismembered limb.
- Doors opened and closed by the user will remain locked for other creatures, providing potential escape options if the user were to happen upon an enclosed space with a security door.