Compute power
"Compute power on the local lattice" is a resource provided by co-processors,
wrist calcs, or
palladium electrodeposits that enhances the performance of other equipment that can benefit from computing resources being placed at its disposal. Items that benefit from compute power are:
| Item or behavior | Feature affected |
|---|---|
| Density of normality gas | |
| Flight level, cooldown | |
| Flight level, cooldown | |
| Rebuke level bonus | |
| Range | |
| Cooldown | |
| Bonus and duration | |
| Cooldown | |
| Inspect and disassemble bonuses, tinker action cost | |
| Bonuses and duration | |
| Teleportation cooldown | |
| Range | |
| Duration, cooldown, length of projected field | |
| Ammo regeneration time | |
| Chance to take effect, duration | |
| Bonus levels | |
| Chance to target an incoming projectile | |
| Morphogenetic | Save difficulty |
| Nav | Bonus levels |
| Nulling | Effect strength |
| Most boot sequences | Time to boot |
In most cases, each unit of compute power will adjust the affected numerical parameter by 1% of base value. Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a
communications interlock or
penetrating radar will not change with your compute power, but the actual performance of the device will.