Madpole
Level: 27 | |
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Acid Res: 0 Elec Res: -25 Cold Res: 0 Heat Res: 0 | |
Character
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ID?
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Madpole |
Faction
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fish (Loved100 Reputation) |
Demeanor
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aggressive |
Gender
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Tier
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'"`UNIQ--finalizedvar-0--QINU`"' |
Inventory
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Skills
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Mutations
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Corpse Dropped
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madpole corpse(favilink error!) (100%) |
Role
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Minion |
Spawns in
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Extra info:
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madpoles are fish that live in the rivers throughout Qud. They specialize in dismembering enemies and have an aggressive base demeanor, meaning that a creature must have greater than or equal to +250 reputation for them to not attack.
On every attack by a madpole, the defending creature must make a Agility save of difficulty 15. If this fails, the creature will be latched onto by the madpole for 3d43-12 (Avg: 7.5) turns, giving the madpole an additional attack on the creature every turn and requiring a strength save of 15 every time the creature attempts to move. The creature must successfully save with strength, difficulty 15 in order to break free from their jaws.[1] In combination of berserk, this makes dismembering two limbs in one turn possible.
If they become covered in blood or enter a cell that contains blood, the madpole will go berserk for 10 turns. [2]
The madpole is frenzied by the scent of blood! |
This will give them a 100% chance to dismember with their jaws. Since the bleeding is usually from losing a limb in the first place, a swarm of madpoles will make quick work of any creature.
Tips
- After clearing Golgotha and receiving the ♂ scoped masterwork carbine, madpoles can be easily killed from a distance. Due to their high level, they become a good source of experience in the mid to late game.