Becoming nook: Difference between revisions

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m (remove unnecessary category (it was being transcluded onto "Eaters" page - it's already applied by the Item template above))
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{{Item
{{Character
| title = {{Qud text|becoming nook}}
| title = {{Qud text|becoming nook}}
| image = becoming nook.png
| image = becoming nook.png
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| tilecolors = CY
| tilecolors = CY
| renderstr = º
| renderstr = º
| extra = {{Extra info|weight = 5000 | metal = yes | solid = no | flyover = no | isoccluding = yes}}
| extra = {{Extra info|weight = 5000 | empsensitive = yes | metal = yes | solid = no | flyover = no | isoccluding = yes}}
| inheritingfrom = Furniture
| inheritingfrom = Furniture
| desc = Beneath the glass arch of this enclosure there is a standing rectangle of neutrofoam with the imprint of a human form. Across the foam at eye level, glyphs dance on a diaphonous screen. Surgical machinery, obscured by blinding light, reposes above.
| desc = Beneath the glass arch of this enclosure there is a standing rectangle of neutrofoam with the imprint of a human form. Across the foam at eye level, glyphs dance on a diaphonous screen. Surgical machinery, obscured by blinding light, reposes above.
| categories = Furniture
| categories = Furniture
| gameversion = 2.0.201.69
| gameversion = 2.0.201.114
}}
}}
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Revision as of 23:04, 3 October 2021

becoming nook
Becoming nook.png
Character

º

ID?Use this ID to Wish for becoming nook

CyberneticsTerminal2

Tier

0


Extra info:
becoming nook

Beneath the glass arch of this enclosure there is a standing rectangle of neutrofoam with the imprint of a human form. Across the foam at eye level, glyphs dance on a diaphonous screen. Surgical machinery, obscured by blinding light, reposes above.

Perfect
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

A becoming nook is a special furniture piece which allows True Kin to install, upgrade, or swap out cybernetics.

becoming nooks will appear in various locations around Qud, such as randomly generated historical sites. There are a few locations that are always guaranteed to have a becoming nook. For more details, refer to the cybernetics locations page.

Lore

Becoming nooks are, like much of the advanced technology left in Qud, relics of the ancient Eater civilization which once ruled over the planet.

They allowed the notably trans-humanist civilization to install cybernetic implants and will still do so for True Kin due to their close genetic connection to the Eaters. Mutant players attempting to use a becoming nook will be turned away, as they are “no aristocrat”.