Becoming nook: Difference between revisions

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(Updated by egocarib with game version 2.0.202.104 using QBE v1.0rc2)
(add info about power use)
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{{Stub}}
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A {{Name}} is a special furniture piece which allows [[True Kin]] to install, upgrade, or swap out [[cybernetics]].
A {{Name}} is a special furniture piece with which [[True Kin]] can interface, allowing them to install, upgrade, or swap out [[cybernetics]].


{{Name|plural}} will appear in various locations around Qud, such as randomly generated historical sites. There are a few locations that are always guaranteed to have a becoming nook. For more details, refer to the [[cybernetics locations]] page.
{{Name|plural}} will appear in various locations around Qud, such as randomly generated historical sites. There are a few locations that are always guaranteed to have a becoming nook. For more details, refer to the [[cybernetics locations]] page.
==Mechanics==
{{name|pluralcaps}} require 100 charge per interface to function. They are powered by a highly stable fusion reactor that provides 1000 charge per turn, which means that their charge use requirement is never an issue.{{XML Reference|object|CyberneticsTerminal2}}{{Code Reference|class=FusionReactor}}


==Lore==
==Lore==
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They allowed the notably trans-humanist civilization to install cybernetic implants and will still do so for [[True Kin]] due to their close genetic connection to the [[Eaters]]. Mutant players attempting to use a becoming nook will be turned away, as they are “no aristocrat”.
They allowed the notably trans-humanist civilization to install cybernetic implants and will still do so for [[True Kin]] due to their close genetic connection to the [[Eaters]]. Mutant players attempting to use a becoming nook will be turned away, as they are “no aristocrat”.
==References==
{{As of patch inline|2.0.202.104}}
<references />

Revision as of 21:50, 10 January 2022

becoming nook
Becoming nook.png
Character

º

ID?Use this ID to Wish for becoming nook

CyberneticsTerminal2

Tier

0


Extra info:
becoming nook

Beneath the glass arch of this enclosure there is a standing rectangle of neutrofoam with the imprint of a human form. Across the foam at eye level, glyphs dance on a diaphonous screen. Surgical machinery, obscured by blinding light, reposes above.

Perfect
This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

A becoming nook is a special furniture piece with which True Kin can interface, allowing them to install, upgrade, or swap out cybernetics.

becoming nooks will appear in various locations around Qud, such as randomly generated historical sites. There are a few locations that are always guaranteed to have a becoming nook. For more details, refer to the cybernetics locations page.

Mechanics

Becoming nooks require 100 charge per interface to function. They are powered by a highly stable fusion reactor that provides 1000 charge per turn, which means that their charge use requirement is never an issue.[1][2]

Lore

Becoming nooks are, like much of the advanced technology left in Qud, relics of the ancient Eater civilization which once ruled over the planet.

They allowed the notably trans-humanist civilization to install cybernetic implants and will still do so for True Kin due to their close genetic connection to the Eaters. Mutant players attempting to use a becoming nook will be turned away, as they are “no aristocrat”.

References

This information is reliable as of patch 2.0.202.104.
  1. ObjectBlueprints.xml, object name CyberneticsTerminal2
  2. XRL.World.Parts.FusionReactor