Block: Difference between revisions

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The player is able to wear multiple shields, but the bonus to blocking is not a linear increase. In the event of a melee attack, the game will roll a 50% chance on each shield one by one. If one succeeds, then the attack is blocked. This means that any additional shield will only be rolled for if the first 50% retuns a failure. With no additional skills, this only increases block chance by <math>0.25^{n} \times 0.5</math>, with <math>n</math> being the additional number of shields.  
The player is able to wear multiple shields, but the bonus to blocking is not a linear increase. In the event of a melee attack, the game will roll a 50% chance on each shield one by one. If one succeeds, then the attack is blocked. This means that any additional shield will only be rolled for if the first 50% retuns a failure. With no additional skills, this only increases block chance by <math>0.50^{n} \times 0.5</math>, with <math>n</math> being the additional number of shields.  


Each shield will also apply their DV penalty, and only one shield's AV can be added in an attack. Because of this, only one shield is the optimal number to have equipped.
Each shield will also apply their DV penalty, and only one shield's AV can be added in an attack. Because of this, only one shield is the optimal number to have equipped.

Revision as of 16:44, 8 October 2019

This information is reliable as of patch 2.0.194.1. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.194.1.
Block
Skill Tree

Shield

Cost

0 sp

Requirements

0 Strength

ID

Shield_Block

As long as you wield a shield, there is a 50% chance you block one melee attack per round. When you block an attack, you add the shield's AV bonus to your AV for that attack.

Block is a shield skill that unlocks upon purchasing the base skill of the same name. "Shield" in this article will refer to any shield or buckler that use the Shield skill. If a creature does not have Block, they are unable to receive the AV benefits of wearing any kind of. DV penalties and other additional effects will still affect the creature. As long as the creature has Block, they have a 50% passive chance to have their shield's AV bonus added to their total AV calculation for one melee attack. This passive is still active when the creature is asleep.

If the weapon used is psionic, blocking adds to the creature's MA instead.

The following skills can affect how common blocking is:

Stacking Shields

Num Shields Chance to block Deft Blocking
1 50% 75%
2 75% 93.75%
3 82.5% 98.44%
...

The player is able to wear multiple shields, but the bonus to blocking is not a linear increase. In the event of a melee attack, the game will roll a 50% chance on each shield one by one. If one succeeds, then the attack is blocked. This means that any additional shield will only be rolled for if the first 50% retuns a failure. With no additional skills, this only increases block chance by , with being the additional number of shields.

Each shield will also apply their DV penalty, and only one shield's AV can be added in an attack. Because of this, only one shield is the optimal number to have equipped.