Category:Walls: Difference between revisions

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There are a wide variety of Walls in {{gamename}}, including rocks, fences, forcefields, vents, glass, and many others. Walls serve as one of the most common procedurally generated barriers. Walls have a high [[AV]] but can be destroyed with sufficient [[PV|penetration]] and [[damage]]. There are also certain forms of damage that are more effective against walls, such as damage from a {{favilink|pickaxe}}, {{favilink|Nanopneumatic jackhammer}}, [[Burrowing Claws]], or [[Corrosive Gas Generation]].
There are a wide variety of Walls in {{gamename}}, including rocks, fences, forcefields, vents, glass, and many others. Walls serve as one of the most common procedurally generated barriers. Walls have a high {{AV}}[[AV]] but can be destroyed with sufficient {{PV}}[[PV|penetration]] and [[damage]]. There are also certain forms of damage that are more effective against walls, such as damage from a {{favilink|pickaxe}}, {{favilink|Nanopneumatic jackhammer}}, {{favilink|Burrowing Claws}}, or {{favilink|Corrosive Gas Generation}}.

Revision as of 17:40, 12 June 2022

There are a wide variety of Walls in Caves of Qud, including rocks, fences, forcefields, vents, glass, and many others. Walls serve as one of the most common procedurally generated barriers. Walls have a high ♦AV but can be destroyed with sufficient penetration and damage. There are also certain forms of damage that are more effective against walls, such as damage from a pickaxe, nanopneumatic jackhammer, Burrowing Claws, or Corrosive Gas Generation.