Ceremonial vibrokhopesh
This information is reliable as of patch 2.0.199.1. If this is no longer the current patch, you can help by updating it. |
PV (Unpowered)
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/4 4 |
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Charge per Use
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20 |
Charge Used For
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Adaptive penetration |
Tier
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7 |
Skill Used
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Character
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ID?
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Ceremonial Khopesh |
Spawns in
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Extra Info:
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This blade is bowed and black as the desert night. The hilt is inscribed with gold, calligraphic glyphs.
The ceremonial vibrokhopesh (sometimes to shortened "vibrokhopesh" or "CVK" fanonically) is a tier 7 long blade that deals the same amount of damage as a carbide long sword, but has the Vibro property. This means that its PV will match the target's AV, like a vibro blade. Unlike the vibro blade, the ceremonial vibrokhopesh has no slot for any energy cell. Instead, the vibrokhopesh uses a Zero Point Energy Collector to power its swings. It is vulnerable to EMP blasts and normality fields. The vibrokhopesh cannot store charge, so if the Zero Point Energy Collector cannot work for any reason it will become unpowered.
It requires 3 turns to fully boot. The turn spent equipping it will have the vibrokhopesh emit a buzz. Once fully booted, it will hum. If forcefully shut off, it will emit a clack.
Saad Amus, the Sky-Bear and all clones of Saad Amus, the Sky-Bear will have one equipped in their main hand.
Zero Point Energy Collector
The Zero Point Energy Collector(ZPEC) is a EMP-sensitive part that charges the ceremonial vibrokhopesh depending on the current world that the blade resides in. As long as the vibrokhopesh is in "JoppaWorld" which is the starting world that the player starts in, the ZPEC will generate 40 charge a turn, offsetting the vibro charge use of 20. Charge also generates in "OrbWorld", but this world currently cannot be visited.
How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of normality. This means that being in a normality field or normality gas will cause the vibrokhopesh to stop working.