Ceremonial vibrokhopesh

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Revision as of 21:17, 11 August 2020 by 93.74.74.155 (talk) (→‎Tips: added some info from testing and formatted main text body a bit)
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This information is reliable as of patch 2.0.200.84. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.200.84.
ceremonial vibrokhopesh
Ceremonial vibrokhopesh.png
Adaptive PV
(Vibro)
♥
1d10+2
average: 7.5range: 3-12
$
255.00
Commerce Value
5
lbs.
Weight
PV (Unpowered)

4/4

Charge per Use

20

Charge Used For

Adaptive penetration

Tier

7

Skill Used

Long Blade

Character

\

ID?Use this ID to Wish for the item

Ceremonial Khopesh

Spawns in

MeleeWeapons

Extra Info:
ceremonial vibrokhopesh

This blade is bowed and black as the desert night. The hilt is inscribed with gold, calligraphic glyphs.

Perfect


The ceremonial vibrokhopesh (sometimes to shortened "vibrokhopesh" or "CVK" fanonically) is a tier 7 long blade that deals the same amount of damage as a carbide long sword, but has the Vibro property. This means that its PV will match the target's ♦AV, like a vibro blade.

Unlike the vibro blade, the ceremonial vibrokhopesh has no slot for any energy cell. Instead, the vibrokhopesh uses a Zero Point Energy Collector to power its swings. It is vulnerable to EMP blasts and normality fields. The vibrokhopesh cannot store charge, so if the Zero Point Energy Collector cannot work for any reason it will become unpowered.

It requires 3 turns to fully boot. The turn spent equipping it will have the vibrokhopesh emit a buzz. Once fully booted, it will hum. If forcefully shut off, it will emit a clack.

Saad Amus, the Sky-Bear and all clones of Saad Amus, the Sky-Bear will have one equipped in their main hand.

Zero Point Energy Collector

Main article: Energy#Zero Point Energy Collector

The Zero Point Energy Collector (ZPEC) is a EMP-sensitive part that charges the ceremonial vibrokhopesh depending on the current world that the blade resides in.

As long as the vibrokhopesh is in "JoppaWorld" which is the starting world that the player starts in, the ZPEC will generate 40 charge a turn, offsetting the vibro charge use of 20. Charge also generates in "OrbWorld", but this world currently cannot be visited.

How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of normality. This means that being in a normality field or normality gas will cause the vibrokhopesh to stop working.

Tips

This section is opinion-based. Your mileage may vary.
  • Modding a Vibrokhopesh to be Sharp adds +1PV, which means the sword's PV will always be one greater than the opponent's AV. This allows for a higher chance of multiple penetrations in one combat round.
  • Since ZPEC produces 40 charge per turn, it means you can modify CVK to deal elemental damage without using the energy cells and gain additional 7 to 12 damage, depending on modification. If you aim to deal with robots it is recommended to use "Electrified" modification.
  • Installing the energy cell, however, might aid in situations when ZPEC fails to function, such as being under influence of normality field or normality gas. Elemental parts, such as ArkGenerator, will prefer ZPEC over installed cell.