Cooking effects: Difference between revisions

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'''Cooking effects''' are the possible effects given by ingredients in a [[Cooking|cooked meal]]. The type of effect specified by the food will dictate what kind of effects the cooked food will have. There are three different types of effects:
Cooking effects are granted when a player creates a [[Cooking|cooked meal]]. The type of effect(s) granted by the meal are controlled by the particular ingredients that are selected when cooking.
* Unit Effects-Singular effects that are not affected by other cooking ingredients used in tandem. These can still show up even if the recipe is cooked with multiple ingredients.
 
* Trigger Events-These specify why kind of event will trigger a triggered effect. This requires at least two ingredients together.
* The [[Meal Preparation]] skill allows cooking with up to two selected ingredients.
* Triggered Effects- Effects that must be triggered by a trigger event. This requires at least two ingredients together. A triggered effect will always be much stronger than a unit effect due to the difficulty of activating this.
* The [[Spicer]] skill allows cooking with up to three selected ingredients.
 
== Basic and Triggered Effects ==
There are two different types of effects one may gain from a cooked meal.
* '''Basic effects:''' Singular effects that are associated with one ingredient.
** For example, cooking with {{favilink|honey}} can grant the basic effect '''''+3 to saves vs. Disease'''''.
** A basic effect always occurs when cooking with one ingredient. Multiple basic effects may be granted when cooking with two or more ingredients.
* '''Triggered effects:''' Dual effects that represent the combination of two different ingredients. One of the provided ingredients randomly provides a trigger condition, while the other provides the resulting effect.
** For example, cooking with {{favilink|dried lah petals}} and {{favilink|freeze-dried hoarshrooms}} can grant the triggered effect: '''''Whenever you become afraid, you emit a ray of frost per Freezing Hands at level 5-6.'''''
** A triggered effect has a chance of occurring whenever cooking with two or more ingredients. The game randomly selects which ingredient will provide the trigger condition and which will provide the resulting effect.


==Tasty Bonus==
==Tasty Bonus==
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| +3% [[Quickness]]
| +3% [[Quickness]]
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|-
| +1 Strength,Intelligence, Willpower, Agility, Toughness, or Ego
| +1 Strength, Intelligence, Willpower, Agility, Toughness, or Ego
|-
|-
| +10% to natural healing rate
| +10% to natural healing rate
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==List of Cooking Effects==
== List of Cooking Effects ==
{{in category|Cooking_Effects}}
{{in category|Cooking_Effects}}


[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 21:02, 19 August 2020

Cooking effects are granted when a player creates a cooked meal. The type of effect(s) granted by the meal are controlled by the particular ingredients that are selected when cooking.

  • The Meal Preparation skill allows cooking with up to two selected ingredients.
  • The Spicer skill allows cooking with up to three selected ingredients.

Basic and Triggered Effects

There are two different types of effects one may gain from a cooked meal.

  • Basic effects: Singular effects that are associated with one ingredient.
    • For example, cooking with honey can grant the basic effect +3 to saves vs. Disease.
    • A basic effect always occurs when cooking with one ingredient. Multiple basic effects may be granted when cooking with two or more ingredients.
  • Triggered effects: Dual effects that represent the combination of two different ingredients. One of the provided ingredients randomly provides a trigger condition, while the other provides the resulting effect.
    • For example, cooking with dried lah petals and freeze-dried hoarshrooms can grant the triggered effect: Whenever you become afraid, you emit a ray of frost per Freezing Hands at level 5-6.
    • A triggered effect has a chance of occurring whenever cooking with two or more ingredients. The game randomly selects which ingredient will provide the trigger condition and which will provide the resulting effect.

Tasty Bonus

There is a 10% chance when cooking a meal that it'll give the message "It's tastier than usual." This will give the player one small bonus in addition to the meal effects already given. These can be guaranteed if one of the cooking ingredients is salt.

Possible Effects
+10% HP
+1 MA
+6% Movement Speed
+3% Quickness
+1 Strength, Intelligence, Willpower, Agility, Toughness, or Ego
+10% to natural healing rate
+1 to hit for melee weapons

List of Cooking Effects