Counterweighted: Difference between revisions

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{{Mod
{{Mod
|title     ={{qud text|&ycounterweighted|notxml}}
| title             = {{qud text|&ycounterweighted|notxml}}
|type       =Melee Weapon
| type               = Melee Weapon
|id         =ModCounterweighted
| id                 = ModCounterweighted
|rarity     =C
| rarity             = C
|mintier   =1
| mintier           = 1
|tinkerable =yes
| tinkerable         = yes
|tinkertier =2
| tinkertier         = 2
|value     =1.1
| value             = 1.1
|desc       =&CCounterweighted: Adds +1-3 to hit.
| difficulty        = 1
|difficulty = 1
| complexity        = 1
|complexity = 1
| empsensitive      = no
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CCounterweighted: Adds +1-3 to hit.
| gameversion        = 2.0.201.114
}}
}}
{{name|caps}} adds a tier-based [[Melee_combat#Hit_Roll|to-hit bonus]] to a melee weapon.{{Code Reference|class=ModCounterweighted}}
{{name|caps}} adds a tier-based [[Melee_combat#Hit_Roll|to-hit bonus]] to a melee weapon.


The formula to determine the hit bonus is '''Ceiling( (Tier + 1) / 3 )'''.
The formula to determine the hit bonus is <math>Ceiling( (Tier + 1) / 3 )</math>.{{Code Reference|class=ModCounterweighted}}


== Eligible Items ==
== Eligible Equipment ==
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,ItemsTable=IT,GeneralData=GD
   | tables = Modability=M,ItemsTable=IT,GeneralData=GD

Latest revision as of 18:38, 3 May 2022

counterweighted
Category

Melee Weapon

Rarity

Common

Tinkerable

yes

Tinker skill

Tinker I

Bit required

<2>

AutotinkerableCan appear spontaneously on an
item you create with tinkering.

yes

Value multiplier

1.1

+1

+1

no

OverloadableWhether this mod is power-load sensitive, and
can be further enhanced by the overloaded mod
?

no

Distorts realityWhether this item is susceptible
to normality effects
?

no

ID

ModCounterweighted

Counterweighted: Adds +1-3 to hit.

Counterweighted adds a tier-based to-hit bonus to a melee weapon.

The formula to determine the hit bonus is .[1]

Eligible Equipment

Item Tier To-Hit Bonus
 two-handed zetachrome long sword 8 +3
 zetachrome battle axe 8 +3
 zetachrome dagger 8 +3
 zetachrome halberd 8 +3
 zetachrome hammer 8 +3
 zetachrome long sword 8 +3
 zetachrome warhammer 8 +3
 ceremonial vibrokhopesh 7 +3
 flawless crysteel battle axe 7 +3
 flawless crysteel dagger 7 +3
 flawless crysteel great sword 7 +3
 flawless crysteel halberd 7 +3
 flawless crysteel long sword 7 +3
 flawless crysteel mace 7 +3
 flawless crysteel warhammer 7 +3
 sharpened polyp 7 +3
 crysteel battle axe 6 +3
 crysteel dagger 6 +3
 crysteel great sword 6 +3
 crysteel halberd 6 +3
 crysteel long sword 6 +3
 crysteel mace 6 +3
 crysteel warhammer 6 +3
 rhinox-skull maul 6 +3
 fullerite battle axe 5 +2
 fullerite dagger 5 +2
 fullerite long sword 5 +2
 fullerite maul 5 +2
 fullerite two-handed axe 5 +2
 maghammer 5 +2
 syphon baton 5 +2
 two-handed fullerite long sword 5 +2
 two-handed fullerite maul 5 +2
 vibro blade 5 +2
 Ari 4 +2
 carbide folding hammer 4 +2
 Caslainard 4 +2
 folded carbide battle axe 4 +2
 folded carbide dagger 4 +2
 folded carbide long sword 4 +2
 folded carbide wristblade 4 +2
 gaslight chisel 4 +2
 gaslight flyssa 4 +2
 gaslight kris 4 +2
 Polluxus 4 +2
 prayer rod 4 +2
 Shayna 4 +2
 two-handed carbide folding hammer 4 +2
 two-handed folded carbide battle axe 4 +2
 two-handed folded carbide long sword 4 +2
 vibro dagger 4 +2
 Yal 4 +2
  etched cleaver 4 +2
 carbide battle axe 3 +2
 carbide dagger 3 +2
 carbide hammer 3 +2
 carbide long sword 3 +2
 obsidian kris 3 +2
 two-handed carbide battle axe 3 +2
 two-handed carbide hammer 3 +2
 two-handed carbide long sword 3 +2
 iron battle axe 2 +1
 iron dagger 2 +1
 nanopneumatic jackhammer 2 +1
 opal-pommeled steel battle axe 2 +1
 steel battle axe 2 +1
 steel butcher knife 2 +1
 steel dagger 2 +1
 steel hand axe 2 +1
 steel kukri 2 +1
 steel long sword 2 +1
 steel mace 2 +1
 steel potter's knife 2 +1
 steel utility knife 2 +1
 steel vinereaper 2 +1
 steel war hammer 2 +1
 two-handed steel battle axe 2 +1
 two-handed steel long sword 2 +1
 two-handed steel war hammer 2 +1
 desert kris 1 +1
 iron long sword 1 +1
 iron mace 1 +1
 iron vinereaper 1 +1
 leather whip 1 +1
 stun rod 1 +1
 two-handed iron long sword 1 +1
 amber-tipped staff 0 +1
 bronze battle axe 0 +1
 bronze dagger 0 +1
 bronze long sword 0 +1
 bronze mace 0 +1
 bronze two-handed sword 0 +1
 club 0 +1
 hand axe 0 +1
 metal folding chair 0 +1
 shillelagh 0 +1
 staff 0 +1
 walking stick 0 +1
 pickaxe

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.ModCounterweighted