Data:Flashbang grenade mk II: Difference between revisions
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| inheritingfrom = Grenade | | inheritingfrom = Grenade | ||
| dynamictable = {{Dynamic object|Grenades|FlashbangGrenade2}} | | dynamictable = {{Dynamic object|Grenades|FlashbangGrenade2}} | ||
| unknownname = weird artifact | |||
| unknownaltname = grenade | |||
| desc = A lightweight cylinder of thin metal. | | desc = A lightweight cylinder of thin metal. | ||
| categories = Grenades | | categories = Grenades | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.56 | ||
}} | }} | ||
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Revision as of 22:10, 17 December 2020
flashbang grenade mk II
Complexity
|
1 |
---|---|
Tier
|
1 |
<00> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Character
|
δ |
ID?
|
FlashbangGrenade2 |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.201.56
|
flashbang grenade mk II
A lightweight cylinder of thin metal.
A flashbang grenade mk II is a throwable weapon that explodes when thrown, confusing anything within a 3 tile radius for 2d4+46-12 (Avg: 9) turns.
They are the second-strongest of the flashbang grenades.
A flashbang grenade is a component of the cure for Monochrome. While a flashbang grenade mk II will work for this purpose, a flashbang grenade mk I will work just as well, along with being generally easier to come by and less valuable outside of the treatment for Monochrome.